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<blockquote data-quote="MerricB" data-source="post: 1471400" data-attributes="member: 3586"><p>** diabolical laugh **</p><p></p><p>From that presentation Wizards did at GAMA, that seems to have been part of the point of the D&D Miniatures line.</p><p></p><p>Truthfully, a huge amount of my campaign is sourced directly from the Core Rulebooks, and little else. I have no doubt that I am not unique in this.</p><p></p><p>For many of us, the Core Rulebooks provide about as much of the game as we need. Do we actually need new feats, prestige classes, magic items, monsters, campaign settings, and so on? No, we don't. Either we can create them ourselves, or they are actually irrelevant to the game we're playing.</p><p></p><p>What we need are things to make the existing game easier to play. Thus: Dice, Maps, Miniatures, Adventures.</p><p></p><p>Adventures are problematic for Wizards due to the low profit margin on them. They get around it with <em>Dungeon Magazine</em>, the d20 System publishers, and the free online adventures. Then too, they try to make it easy for us to create our own adventures. (Just look at the DMG!)</p><p></p><p>Dice - well, they try from time to time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Maps and Miniatures are both new lines for WotC. The Maps have been given to us freely as part of the Map-a-Week line on their website, but it must be admitted that not all of us can print them out on colour printers! Alas! So, the Map Folios, which are inexpensive ($9.99, as I recall), and are tools for the Stage II DM who doesn't need the rules of the game expanded so much as things to help him play the game.</p><p></p><p>Miniatures... well, we all know about them by now! What a success they seem to be for Wizards. Again, they are a tool for making an existing game run better, rather than something that will expand the boundaries of a game. The rules for the miniatures are already there - all you need are the actual figures.</p><p></p><p>I have a collecting mindset, so I will try to acquire most of the new books Wizards are putting out (save the Forgotten Realms books), and my purchases are likely to remain constant because of that.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 1471400, member: 3586"] ** diabolical laugh ** From that presentation Wizards did at GAMA, that seems to have been part of the point of the D&D Miniatures line. Truthfully, a huge amount of my campaign is sourced directly from the Core Rulebooks, and little else. I have no doubt that I am not unique in this. For many of us, the Core Rulebooks provide about as much of the game as we need. Do we actually need new feats, prestige classes, magic items, monsters, campaign settings, and so on? No, we don't. Either we can create them ourselves, or they are actually irrelevant to the game we're playing. What we need are things to make the existing game easier to play. Thus: Dice, Maps, Miniatures, Adventures. Adventures are problematic for Wizards due to the low profit margin on them. They get around it with [i]Dungeon Magazine[/i], the d20 System publishers, and the free online adventures. Then too, they try to make it easy for us to create our own adventures. (Just look at the DMG!) Dice - well, they try from time to time. :) Maps and Miniatures are both new lines for WotC. The Maps have been given to us freely as part of the Map-a-Week line on their website, but it must be admitted that not all of us can print them out on colour printers! Alas! So, the Map Folios, which are inexpensive ($9.99, as I recall), and are tools for the Stage II DM who doesn't need the rules of the game expanded so much as things to help him play the game. Miniatures... well, we all know about them by now! What a success they seem to be for Wizards. Again, they are a tool for making an existing game run better, rather than something that will expand the boundaries of a game. The rules for the miniatures are already there - all you need are the actual figures. I have a collecting mindset, so I will try to acquire most of the new books Wizards are putting out (save the Forgotten Realms books), and my purchases are likely to remain constant because of that. Cheers! [/QUOTE]
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