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Haven't DM'ed in a while, some questions for yeh
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<blockquote data-quote="Obryn" data-source="post: 4807253" data-attributes="member: 11821"><p>Oh, Dr. Midnight. You're still on CM, and you live on in macros, but I'll try and give you a hand. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>There are a few ways to do it, but the cleanest is probably to limit characters' recovery of healing surges. Surges represent the "real" HPs in 4e, and when characters run out of them, panic really starts to set in. You can limit recovery to 1-2 per extended rest, maybe give a bonus one for having a Leader handy, and provide potions which can recover surges as well, if you want to bring back long-term injury that can be fixed with magical support.</p><p></p><p>You could also work this from the other way around, but it's more bookkeeping-intensive. You could have some sort of lasting injury system where each wound decreases your healing surge value by 1 until you get it healed. So, if you normally heal 10 on a surge, you'd heal only 9, 8, 7, or whatever. That could get rough to track, but it's another way of doing things, at least.</p><p></p><p></p><p>The 4e errata has the "real" table, but imho it's a little <em>too</em> easy. Still, you can find better numbers there.</p><p></p><p></p><p>Yeah, it's just those issues. AFAIK, you can still subscribe for one month, slurp down all the Dragons and Dungeons to-date, update your Character Builder, and use them forever. I'd just spring for the $8 or $9; it's well worth it for a month. And if you love it, you can upgrade to a year.</p><p></p><p></p><p>The Character Builder is the only part that's Windows-only. What, you're not dual-booting? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The other main tools are the Compendium and the Encounter Builder, both of which rock if you're making your own games. Like I said, subscribe for a month and check it out - it's worth it.</p><p></p><p></p><p>Not that I know of, but I'm a PC.</p><p></p><p></p><p>Depends what level you're running the game at. Sadly, I'm unfamiliar with that module. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> You could run it as a creature or as a Hazard, depending.</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4807253, member: 11821"] Oh, Dr. Midnight. You're still on CM, and you live on in macros, but I'll try and give you a hand. :) There are a few ways to do it, but the cleanest is probably to limit characters' recovery of healing surges. Surges represent the "real" HPs in 4e, and when characters run out of them, panic really starts to set in. You can limit recovery to 1-2 per extended rest, maybe give a bonus one for having a Leader handy, and provide potions which can recover surges as well, if you want to bring back long-term injury that can be fixed with magical support. You could also work this from the other way around, but it's more bookkeeping-intensive. You could have some sort of lasting injury system where each wound decreases your healing surge value by 1 until you get it healed. So, if you normally heal 10 on a surge, you'd heal only 9, 8, 7, or whatever. That could get rough to track, but it's another way of doing things, at least. The 4e errata has the "real" table, but imho it's a little [I]too[/I] easy. Still, you can find better numbers there. Yeah, it's just those issues. AFAIK, you can still subscribe for one month, slurp down all the Dragons and Dungeons to-date, update your Character Builder, and use them forever. I'd just spring for the $8 or $9; it's well worth it for a month. And if you love it, you can upgrade to a year. The Character Builder is the only part that's Windows-only. What, you're not dual-booting? ;) The other main tools are the Compendium and the Encounter Builder, both of which rock if you're making your own games. Like I said, subscribe for a month and check it out - it's worth it. Not that I know of, but I'm a PC. Depends what level you're running the game at. Sadly, I'm unfamiliar with that module. :) You could run it as a creature or as a Hazard, depending. -O [/QUOTE]
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Haven't DM'ed in a while, some questions for yeh
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