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Haversack Equipment Damage
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<blockquote data-quote="Dantilla" data-source="post: 2718799" data-attributes="member: 35735"><p><span style="color: Red">I am a somewhat inexperienced DM trying to run a 2nd edition Ravenloft module with 3.5 ed rules (but that's another story...)</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">My quandry is this: In the module, an NPC creates a doomsday device that ends up unleashing a *HUGE* wave of negative energy and general badness, powerful enough to level a seven story building, kill everyone in a sprawling metropolis of 25,000, including the PC's, and reanimate them all as undead. (Won't THEY be surprised!)</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">I've had no problem so far with finding suitable templates, etc. for the undead the PC's are to become, but my question involves their stuff--it is said in the module that mundane items seem aged and worn by the negative energy coursing through the area, and there is a 5% chance that they will break upon use. This applies to all non-magical items that the PC's were carrying at the time of the explosion as well. </span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Many of my PC's keep most of their things in a Heward's Handy Haversack. My question is, would said Haversack be enough of a barrier to protect all mundane items inside from such a powerful wave of negative energy? Or would these items also show the effect of the exposion? Considering this is Ravenloft, I want to be correct, but keep the flavor of the setting as well.</span></p></blockquote><p></p>
[QUOTE="Dantilla, post: 2718799, member: 35735"] [COLOR=Red]I am a somewhat inexperienced DM trying to run a 2nd edition Ravenloft module with 3.5 ed rules (but that's another story...) My quandry is this: In the module, an NPC creates a doomsday device that ends up unleashing a *HUGE* wave of negative energy and general badness, powerful enough to level a seven story building, kill everyone in a sprawling metropolis of 25,000, including the PC's, and reanimate them all as undead. (Won't THEY be surprised!) I've had no problem so far with finding suitable templates, etc. for the undead the PC's are to become, but my question involves their stuff--it is said in the module that mundane items seem aged and worn by the negative energy coursing through the area, and there is a 5% chance that they will break upon use. This applies to all non-magical items that the PC's were carrying at the time of the explosion as well. Many of my PC's keep most of their things in a Heward's Handy Haversack. My question is, would said Haversack be enough of a barrier to protect all mundane items inside from such a powerful wave of negative energy? Or would these items also show the effect of the exposion? Considering this is Ravenloft, I want to be correct, but keep the flavor of the setting as well.[/COLOR] [/QUOTE]
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