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Having another wizard in the group...does it suck?
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<blockquote data-quote="Henry" data-source="post: 6566399" data-attributes="member: 158"><p>It's an issue for every table to decide, but I believe the main reason it tends to be received negatively is because (in my past experience) it hampers the role playing done and self-identification at the table of a player and their character. A GM plays multiple roles, sure, but not very deeply (it's why most of us GMs rely on stereotypes so much<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />) and since the majority of players aren't exactly skilled voice actors, it can muddy the role playing moments a bit.</p><p></p><p>Add to that, a player with two characters takes twice as many actions and twice as much spotlight time as the other players, and you have the makings of a problem that's not much of a problem if you only have two or three players at the table, but becomes a bit confusing (and unnecessary) by the time five or six people including GM are sitting at the table. That's my reasoning, anyway.</p><p></p><p>I play in two alternating Pathfinder games with 8 players and GM. If anyone wanted to play 2 characters at the table, they'd be shot down in short order. The only reason we don't split into two games is because we all enjoy spending time together, and we dont have enough room for two tables. On the good side, it means the game runs without fail every week with almost never being called on account of players not showing up. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 6566399, member: 158"] It's an issue for every table to decide, but I believe the main reason it tends to be received negatively is because (in my past experience) it hampers the role playing done and self-identification at the table of a player and their character. A GM plays multiple roles, sure, but not very deeply (it's why most of us GMs rely on stereotypes so much:)) and since the majority of players aren't exactly skilled voice actors, it can muddy the role playing moments a bit. Add to that, a player with two characters takes twice as many actions and twice as much spotlight time as the other players, and you have the makings of a problem that's not much of a problem if you only have two or three players at the table, but becomes a bit confusing (and unnecessary) by the time five or six people including GM are sitting at the table. That's my reasoning, anyway. I play in two alternating Pathfinder games with 8 players and GM. If anyone wanted to play 2 characters at the table, they'd be shot down in short order. The only reason we don't split into two games is because we all enjoy spending time together, and we dont have enough room for two tables. On the good side, it means the game runs without fail every week with almost never being called on account of players not showing up. :) [/QUOTE]
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