Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Having another wizard in the group...does it suck?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="redrick" data-source="post: 6567200" data-attributes="member: 6777696"><p>Having two wizards is like having two guitarists.</p><p></p><p>Honestly, I can't think of any class schtick that wouldn't be useful to double. Two armored hard-hitting fighters? That means you can control a wider hallway! Two rogues? Now you can flank from both sides. Double sneak-attack damage in one round! Two clerics means double the healing, double the aiding, double the blessing.</p><p></p><p>The players just need to agree, out of character, how important it is for them to have unique schticks and be up front about that with each other. Is it fun for two wizards to have a sporting contest to see who can get the fireball off first? Or is one player going to be irked because fireballs were <em>his</em> thing? I have definitely seen situations at my table where players have struggled with this kind of competition (even among two different classes), and when it stops being fun for them, it stops being fun for me. If the new player is an unknown, I can see that being a wild card.</p><p></p><p>As for inviting new players without consulting the current players. In my experience, I wanted to grow our group (from 4 players, one of whom was super flaky), and I checked with the group before doing so. First off, because I wanted to give them the opportunity to suggest the potential player before putting up a public posting, but also because I felt like they had some stake in the matter. On the other hand, once I started inviting new players, I didn't give my group any say in vetting those players, and we had a couple of months where there seemed to be a rotating slot at our table that kept getting filled by new people. The two new players who ultimately stuck it out are now as much a part of the gaming group as the two who have been involved since day one.</p></blockquote><p></p>
[QUOTE="redrick, post: 6567200, member: 6777696"] Having two wizards is like having two guitarists. Honestly, I can't think of any class schtick that wouldn't be useful to double. Two armored hard-hitting fighters? That means you can control a wider hallway! Two rogues? Now you can flank from both sides. Double sneak-attack damage in one round! Two clerics means double the healing, double the aiding, double the blessing. The players just need to agree, out of character, how important it is for them to have unique schticks and be up front about that with each other. Is it fun for two wizards to have a sporting contest to see who can get the fireball off first? Or is one player going to be irked because fireballs were [I]his[/I] thing? I have definitely seen situations at my table where players have struggled with this kind of competition (even among two different classes), and when it stops being fun for them, it stops being fun for me. If the new player is an unknown, I can see that being a wild card. As for inviting new players without consulting the current players. In my experience, I wanted to grow our group (from 4 players, one of whom was super flaky), and I checked with the group before doing so. First off, because I wanted to give them the opportunity to suggest the potential player before putting up a public posting, but also because I felt like they had some stake in the matter. On the other hand, once I started inviting new players, I didn't give my group any say in vetting those players, and we had a couple of months where there seemed to be a rotating slot at our table that kept getting filled by new people. The two new players who ultimately stuck it out are now as much a part of the gaming group as the two who have been involved since day one. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Having another wizard in the group...does it suck?
Top