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Having another wizard in the group...does it suck?
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<blockquote data-quote="Elf Witch" data-source="post: 6567850" data-attributes="member: 9037"><p>I think it is outright rude to invite a new player to a game without discussing it with the table I don't care if it is the DM doing it. There could be a lot of reasons the players may have an objection to it. Maybe they already feel that they don't get enough spotlight time or feel that combat is taking to long as it is. Or they feel crowded at table and another player will make it uncomfortable. Gaming is a group activity and it plays best imo if everyone feels they have a voice in things. </p><p></p><p>I am wary about players playing the exact same classes. I have seen it work sometimes if the players are willing to work together. But I have also seen it cause a lot of tension at the table over things like who gets the magic item found in the loot or one player just completely over shadowing another player. There can also be role play issues. I played a wizard in a game who belonged to guild that the DM designed I tithe 10% of my money every six months in dues and I took an oath that I would never reveal spells or the inner workings of the guild to an outsider. A new player joined the group as a wizard he didn't want to join a guild which was fine but then he played is PC as pissy when I wouldn't let him copy spells out of my spellbook he took revenge by bribing the rogue to slip him all scrolls we found and any magic item that would be good for a wizard. It came to a head when he stole my spellbook while I was seriously injured and hid it from me so I was unable to learn more spells and this went on for several sessions. In the end my character let his character die I could have tried to stabilize him but I didn't. The game kind of self destructed after that. </p><p></p><p>As a DM I like letting players play what they want so at the start if some want to play the same class I tell them to talk which each other so they don't step on toes. If a new player came into the game and wanted to play the same class especially if they were very much alike I would ask the older player what they thought about it and if they had an issue then I would ask the new player to either play a different class or tweak the class so it is not so identical to one already in play. </p><p></p><p>There really is not one perfect answer to this. So much depends on the players and the DM and the dynamics at the table.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6567850, member: 9037"] I think it is outright rude to invite a new player to a game without discussing it with the table I don't care if it is the DM doing it. There could be a lot of reasons the players may have an objection to it. Maybe they already feel that they don't get enough spotlight time or feel that combat is taking to long as it is. Or they feel crowded at table and another player will make it uncomfortable. Gaming is a group activity and it plays best imo if everyone feels they have a voice in things. I am wary about players playing the exact same classes. I have seen it work sometimes if the players are willing to work together. But I have also seen it cause a lot of tension at the table over things like who gets the magic item found in the loot or one player just completely over shadowing another player. There can also be role play issues. I played a wizard in a game who belonged to guild that the DM designed I tithe 10% of my money every six months in dues and I took an oath that I would never reveal spells or the inner workings of the guild to an outsider. A new player joined the group as a wizard he didn't want to join a guild which was fine but then he played is PC as pissy when I wouldn't let him copy spells out of my spellbook he took revenge by bribing the rogue to slip him all scrolls we found and any magic item that would be good for a wizard. It came to a head when he stole my spellbook while I was seriously injured and hid it from me so I was unable to learn more spells and this went on for several sessions. In the end my character let his character die I could have tried to stabilize him but I didn't. The game kind of self destructed after that. As a DM I like letting players play what they want so at the start if some want to play the same class I tell them to talk which each other so they don't step on toes. If a new player came into the game and wanted to play the same class especially if they were very much alike I would ask the older player what they thought about it and if they had an issue then I would ask the new player to either play a different class or tweak the class so it is not so identical to one already in play. There really is not one perfect answer to this. So much depends on the players and the DM and the dynamics at the table. [/QUOTE]
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Having another wizard in the group...does it suck?
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