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Having another wizard in the group...does it suck?
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<blockquote data-quote="Elf Witch" data-source="post: 6568975" data-attributes="member: 9037"><p>It is not being anti social at all. It is being realistic that sometimes having more players at a table does not equate more fun. And that is why it is always a good idea to bring it up with the table before you say yes or just spring it on them. And is it really fair to spring it on a group with this is John he is going to sit in and see of he likes the group? I don't think so a and it is not fair to John if the majority don't feel that a new player is a good idea. It would be better to talk wit the group and if they think it is fine then bring John over to see if he would like to join. </p><p></p><p>As a DM I can only handle so many players and as a player I won't play in a game that has so many players that you have to have a caller and assistant DMs. For me that is not fun I played that way back when the game was new and it was part of the reason when my son was born I didn't make an effort to keep playing. It is almost impossible to real get into meaty role playing with a large group of players. Maybe there are exceptions out there but I have never seen it done successfully. It is one thing for one shot con game but it is not my cup of tea for a long running campaign.</p><p></p><p>This just happened this week in my game one of the players girlfriend expressed interest in joining the group. I brought it to the table and we talked about it and many felt no that having seven and a DM made it really crowded at the table as it is and the host was not comfortable with having more people in his small apartment, I was not sure I could handle another player I am not thrilled about seven and finally my one player who used to DM the player and his girlfriend told me privately she would quit rather than play with both of them in a game again . Separately they are fine but together there are issues. </p><p></p><p>I don't think this makes us anti social at all maybe you do.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6568975, member: 9037"] It is not being anti social at all. It is being realistic that sometimes having more players at a table does not equate more fun. And that is why it is always a good idea to bring it up with the table before you say yes or just spring it on them. And is it really fair to spring it on a group with this is John he is going to sit in and see of he likes the group? I don't think so a and it is not fair to John if the majority don't feel that a new player is a good idea. It would be better to talk wit the group and if they think it is fine then bring John over to see if he would like to join. As a DM I can only handle so many players and as a player I won't play in a game that has so many players that you have to have a caller and assistant DMs. For me that is not fun I played that way back when the game was new and it was part of the reason when my son was born I didn't make an effort to keep playing. It is almost impossible to real get into meaty role playing with a large group of players. Maybe there are exceptions out there but I have never seen it done successfully. It is one thing for one shot con game but it is not my cup of tea for a long running campaign. This just happened this week in my game one of the players girlfriend expressed interest in joining the group. I brought it to the table and we talked about it and many felt no that having seven and a DM made it really crowded at the table as it is and the host was not comfortable with having more people in his small apartment, I was not sure I could handle another player I am not thrilled about seven and finally my one player who used to DM the player and his girlfriend told me privately she would quit rather than play with both of them in a game again . Separately they are fine but together there are issues. I don't think this makes us anti social at all maybe you do. [/QUOTE]
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