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Having another wizard in the group...does it suck?
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<blockquote data-quote="Kikuras" data-source="post: 6569159" data-attributes="member: 6790771"><p>There's a lot of conjecture and specific personal baggage being brought to this discussion. The truth of the matter is that it is possible that having two wizards can suck. It's also true that having two wizards is awesome. And that can apply to any class. It's important to keep an open mind when a new character joins the party, whether there's class overlap or not.</p><p></p><p>What I think is fair to say is that the DM has a responsibility to mitigate character duplication, whether by encouraging certain unused classes, or by ensuring that the new character is different enough in concept so as to not be a thematic copy.</p><p></p><p>As a player, I consider it my duty, when joining a group mid-campaign, to build a character that fills any tactical or social gaps within the existing party, to establish my own niche, and not to intrude on the existing dynamics if I don't have to. While this attitude may be limiting, it doesn't hurt to play a character you might not have made otherwise, and I've come across more than a few players who are simply unable to play a character outside a certain mold, to the detriment of the game.</p></blockquote><p></p>
[QUOTE="Kikuras, post: 6569159, member: 6790771"] There's a lot of conjecture and specific personal baggage being brought to this discussion. The truth of the matter is that it is possible that having two wizards can suck. It's also true that having two wizards is awesome. And that can apply to any class. It's important to keep an open mind when a new character joins the party, whether there's class overlap or not. What I think is fair to say is that the DM has a responsibility to mitigate character duplication, whether by encouraging certain unused classes, or by ensuring that the new character is different enough in concept so as to not be a thematic copy. As a player, I consider it my duty, when joining a group mid-campaign, to build a character that fills any tactical or social gaps within the existing party, to establish my own niche, and not to intrude on the existing dynamics if I don't have to. While this attitude may be limiting, it doesn't hurt to play a character you might not have made otherwise, and I've come across more than a few players who are simply unable to play a character outside a certain mold, to the detriment of the game. [/QUOTE]
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Having another wizard in the group...does it suck?
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