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Having another wizard in the group...does it suck?
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<blockquote data-quote="SirAntoine" data-source="post: 6569225" data-attributes="member: 6731904"><p>You must remember this is an attempt to give general advice to someone. Our own experiences are useful examples, but I want to postulate what a general rule would be for the OP and others.</p><p></p><p>I think it would be only a matter of courtesy to permit someone to join your group, but I also make allowance for several limits including space, and also in-game considerations. The ones you mention in particular, spotlight time, combat length, and the amount of role playing you can get in, are certainly affected by the number of players. However, the question is when does it become a problem. I would be surprised to learn a group of five or fewer players would really not enjoy the game if they included one more. Even if the individuals' spotlight time is reduced, it would only be by a little, and the same goes for the combat length only being a little longer, and the amount of role playing you can get in is only a little less. I've seen groups of six or more players get in a lot of role playing, too, but for many groups it would mean less.</p><p></p><p>At some point, the group's number might become too many. It will depend on the particular people we're talking about, but I'd like to hear DM's say they'd be willing to run the game for at least four players maximum.</p><p></p><p>With respect to questions about what style of play someone enjoys, not everyone is particular about that. Some players might just want to play some D&D, and they'd be more than happy to go without one thing or another they're used to or which is their favorite. I know hack n' slash players who play in role playing heavy groups, and vice versa. Whoever does the inviting would be able to tell the player what to expect, and if it would be a necessity for the player then they should ask about that.</p><p></p><p>With respect to having another wizard in the group, the class has great variety of spells learned and subclass. If the group has two wizards of the same subclass, with largely the same spells, the two players should respect each other's decisions and just realize their choices are popular. No one should tell the other players they shouldn't play the same character class. If it really bothers someone, though, there is no harm in <em>asking</em> them to play another character. If they really want to play the class, too, that settles it then.</p></blockquote><p></p>
[QUOTE="SirAntoine, post: 6569225, member: 6731904"] You must remember this is an attempt to give general advice to someone. Our own experiences are useful examples, but I want to postulate what a general rule would be for the OP and others. I think it would be only a matter of courtesy to permit someone to join your group, but I also make allowance for several limits including space, and also in-game considerations. The ones you mention in particular, spotlight time, combat length, and the amount of role playing you can get in, are certainly affected by the number of players. However, the question is when does it become a problem. I would be surprised to learn a group of five or fewer players would really not enjoy the game if they included one more. Even if the individuals' spotlight time is reduced, it would only be by a little, and the same goes for the combat length only being a little longer, and the amount of role playing you can get in is only a little less. I've seen groups of six or more players get in a lot of role playing, too, but for many groups it would mean less. At some point, the group's number might become too many. It will depend on the particular people we're talking about, but I'd like to hear DM's say they'd be willing to run the game for at least four players maximum. With respect to questions about what style of play someone enjoys, not everyone is particular about that. Some players might just want to play some D&D, and they'd be more than happy to go without one thing or another they're used to or which is their favorite. I know hack n' slash players who play in role playing heavy groups, and vice versa. Whoever does the inviting would be able to tell the player what to expect, and if it would be a necessity for the player then they should ask about that. With respect to having another wizard in the group, the class has great variety of spells learned and subclass. If the group has two wizards of the same subclass, with largely the same spells, the two players should respect each other's decisions and just realize their choices are popular. No one should tell the other players they shouldn't play the same character class. If it really bothers someone, though, there is no harm in [I]asking[/I] them to play another character. If they really want to play the class, too, that settles it then. [/QUOTE]
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Having another wizard in the group...does it suck?
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