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Having another wizard in the group...does it suck?
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<blockquote data-quote="Elf Witch" data-source="post: 6569712" data-attributes="member: 9037"><p>I think it is natural for people to bring their own experiences "personal baggage" into any discussion because it influences how we all look at things. In my case my personal baggage for example is that over large parties suck at role playing opportunities, often playing with SO in the same game can be fraught with landmines and that deliberately stepping on another players toes can lead to hostility and derailment of a game.</p><p></p><p>So it is natural when any of these subject come up I am going to be looking at them with a jaundiced eye. And how I respond will be with my experiences.</p><p></p><p>I think always keeping an open mind is good as well as communication. The best way I have seen two players playing the same concept is for them to sit down and work it out themselves. The DM steps in if they can't. That works so much better than the new player coming to the table with his lock picking rogue ready to go and the player already playing the same concept sitting there going WTF!!!</p><p></p><p>I am leery about playing with anybody who has the attitude that if I don't get to play this concept right now I won't have any fun. That seems so rigid to me and they are most likely to be rigid about other things as well.</p><p></p><p>When I join a game already in progress I ask what others are playing and I ask have they noticed any weakness that has been impacting the game. Then I make a character that can help with the weakness I do this for two reasons one to make the party as a whole stronger and because I like my PC to stand out in what she is good at. I think this is a win win for everyone.</p><p></p><p>I think there is a big difference between not wanting to share the spotlight with your concept in a specific game and not wanting to ever allow anyone else to play the concept in every game. </p><p></p><p></p><p>Again I don't think courtesy has anything to do with it I can only repeat that you don't have as a gamer the right to join a group just because you want to play. No group is obligated to take on any new players. This is where I think we are having our disconnect. If my table is not full and if I think the person is a good fit then I am always opened mined about even excited about having a new player. What my issue with is your idea that I have an obligation to open my table to new players. </p><p></p><p>Again the people I play with don't want to play with someone who does not want to invest in the same amount of role playing that we want. So no a hack and slasher even if he is not disruptive is not going to be a good fit because he will not be contributing to the game what we want in a player. Also asking a player to sacrifice what he enjoys most about the game to be able to play has never in my experiences really worked out. It will most likely be a very unsatisfactory play experience for them.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6569712, member: 9037"] I think it is natural for people to bring their own experiences "personal baggage" into any discussion because it influences how we all look at things. In my case my personal baggage for example is that over large parties suck at role playing opportunities, often playing with SO in the same game can be fraught with landmines and that deliberately stepping on another players toes can lead to hostility and derailment of a game. So it is natural when any of these subject come up I am going to be looking at them with a jaundiced eye. And how I respond will be with my experiences. I think always keeping an open mind is good as well as communication. The best way I have seen two players playing the same concept is for them to sit down and work it out themselves. The DM steps in if they can't. That works so much better than the new player coming to the table with his lock picking rogue ready to go and the player already playing the same concept sitting there going WTF!!! I am leery about playing with anybody who has the attitude that if I don't get to play this concept right now I won't have any fun. That seems so rigid to me and they are most likely to be rigid about other things as well. When I join a game already in progress I ask what others are playing and I ask have they noticed any weakness that has been impacting the game. Then I make a character that can help with the weakness I do this for two reasons one to make the party as a whole stronger and because I like my PC to stand out in what she is good at. I think this is a win win for everyone. I think there is a big difference between not wanting to share the spotlight with your concept in a specific game and not wanting to ever allow anyone else to play the concept in every game. Again I don't think courtesy has anything to do with it I can only repeat that you don't have as a gamer the right to join a group just because you want to play. No group is obligated to take on any new players. This is where I think we are having our disconnect. If my table is not full and if I think the person is a good fit then I am always opened mined about even excited about having a new player. What my issue with is your idea that I have an obligation to open my table to new players. Again the people I play with don't want to play with someone who does not want to invest in the same amount of role playing that we want. So no a hack and slasher even if he is not disruptive is not going to be a good fit because he will not be contributing to the game what we want in a player. Also asking a player to sacrifice what he enjoys most about the game to be able to play has never in my experiences really worked out. It will most likely be a very unsatisfactory play experience for them. [/QUOTE]
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