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Having Entire Jedi Party a Bad Thing??
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<blockquote data-quote="d4" data-source="post: 1068265" data-attributes="member: 12699"><p>this is a good idea for <em>any</em> group.</p><p></p><p>also, make sure all the necessary bases are covered.</p><p></p><p>someone should know how to pilot a space transport, so that the group can get around the galaxy easily without having to hitch rides all the time. (i maintain you can't have a <em>real</em> Star Wars campaign unless the group has their own ship, which has so much personality it becomes almost an NPC in itself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) someone should know how to repair the ship when it breaks down. someone should know how to fire the ship's weapons. someone should be able to heal other party members, whether that be Treat Injury or Heal Another. etc., etc.</p><p></p><p>i ran into this problem with my last group -- the very first adventure involved the group having to break into a secure compound. the <em>only</em> entity in the party with Disable Device (used to disable security systems and locks in Star Wars) was the ship's astromech droid, R2-L7 -- an NPC. i really hate the group having to rely on an NPC for vital functions.</p></blockquote><p></p>
[QUOTE="d4, post: 1068265, member: 12699"] this is a good idea for [i]any[/i] group. also, make sure all the necessary bases are covered. someone should know how to pilot a space transport, so that the group can get around the galaxy easily without having to hitch rides all the time. (i maintain you can't have a [i]real[/i] Star Wars campaign unless the group has their own ship, which has so much personality it becomes almost an NPC in itself. :) ) someone should know how to repair the ship when it breaks down. someone should know how to fire the ship's weapons. someone should be able to heal other party members, whether that be Treat Injury or Heal Another. etc., etc. i ran into this problem with my last group -- the very first adventure involved the group having to break into a secure compound. the [i]only[/i] entity in the party with Disable Device (used to disable security systems and locks in Star Wars) was the ship's astromech droid, R2-L7 -- an NPC. i really hate the group having to rely on an NPC for vital functions. [/QUOTE]
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