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Having Fun with AI (Optimized 20th level character vs. a Tarrasque et al)
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<blockquote data-quote="Mercurius" data-source="post: 9628752" data-attributes="member: 59082"><p>[SPOILER="A Tarrasque attacks Waterdeep"]</p><h3><strong>1. Key Statistics: Tarrasque</strong></h3> <ul> <li data-xf-list-type="ul"><strong>Challenge Rating (CR) </strong>: 30</li> <li data-xf-list-type="ul"><strong>Hit Points </strong>: ~676 (average for its Hit Dice)</li> <li data-xf-list-type="ul"><strong>Armor Class (AC) </strong>: 25</li> <li data-xf-list-type="ul"><strong>Damage Resistances/Immunities </strong>:<ul> <li data-xf-list-type="ul">Immune to poison, psychic damage; bludgeoning, piercing, and slashing damage from non-magical attacks.</li> <li data-xf-list-type="ul">Condition immunities: charmed, frightened, paralyzed, poisoned.</li> </ul></li> <li data-xf-list-type="ul"><strong>Regeneration </strong>: Heals 40 hit points at the start of its turn unless it takes damage from a magical source or is targeted by <em>Wish </em>.</li> <li data-xf-list-type="ul"><strong>Multiattack </strong>: Makes multiple attacks per turn, dealing massive physical damage (~100–150 damage per round).</li> <li data-xf-list-type="ul"><strong>Swallow </strong>: Can swallow smaller creatures whole, dealing automatic acid damage each turn.</li> <li data-xf-list-type="ul"><strong>Legendary Actions </strong>: Can take three actions on other creatures' turns, including additional attacks or movement.</li> <li data-xf-list-type="ul"><strong>Siege Monster </strong>: Doubles damage dealt to objects and structures.</li> </ul><p></p><h4><strong>Key Capabilities </strong></h4> <ul> <li data-xf-list-type="ul">The Tarrasque’s Siege Monster trait allows it to destroy buildings, walls, and infrastructure with ease.</li> <li data-xf-list-type="ul">Its regeneration ensures it can recover quickly unless countered with specific magical effects.</li> <li data-xf-list-type="ul">Its multiattack and legendary actions allow it to deal overwhelming damage over the course of a round.</li> </ul><p></p><p>[HR][/HR]</p><h3><strong>2. Waterdeep: City Overview</strong></h3> <ul> <li data-xf-list-type="ul"><strong>Population </strong>: ~130,000 (as per the Forgotten Realms setting).</li> <li data-xf-list-type="ul"><strong>Defensive Resources </strong>:<ul> <li data-xf-list-type="ul"><strong>City Guard </strong>: A well-trained militia numbering in the thousands.</li> <li data-xf-list-type="ul"><strong>Watchful Order of Magists and Protectors </strong>: A guild of powerful mages capable of casting high-level spells.</li> <li data-xf-list-type="ul"><strong>Lords’ Alliance </strong>: Political and military support from allied factions.</li> <li data-xf-list-type="ul"><strong>Powerful Individuals </strong>: High-level adventurers, nobles, and NPCs (e.g., Mirt the Moneylender, Khelben Arunsun) could contribute to the defense.</li> <li data-xf-list-type="ul"><strong>Infrastructure </strong>: Strong walls, towers, and magical wards protecting the city.</li> </ul></li> </ul><p></p><p>[HR][/HR]</p><h3><strong>3. Combat Dynamics</strong></h3><h4><strong>Initial Attack</strong></h4> <ul> <li data-xf-list-type="ul">The Tarrasque enters Waterdeep by emerging from the ground (via burrowing) or smashing through the city walls.</li> <li data-xf-list-type="ul">Using its Siege Monster trait, it destroys key structures like the <strong>Castle Waterdeep </strong>, <strong>Blackstaff Tower </strong>, and other landmarks within the first few rounds.</li> <li data-xf-list-type="ul">Its multiattack and legendary actions allow it to kill hundreds of civilians and guards in moments.</li> </ul><p></p><h4><strong>Defenders’ Response</strong></h4> <ul> <li data-xf-list-type="ul"><strong>City Guard </strong>: While brave, the city guard is no match for the Tarrasque’s AC (25) and resistances. They might manage to distract it temporarily but will suffer heavy casualties.</li> <li data-xf-list-type="ul"><strong>Mages </strong>: The Watchful Order of Magists would attempt to counter the Tarrasque with high-level spells:<ul> <li data-xf-list-type="ul"><em>Meteor Swarm </em>: Deals massive AoE damage, potentially reducing the Tarrasque’s HP significantly.</li> <li data-xf-list-type="ul"><em>Disintegrate </em>: Prevents regeneration for one round.</li> <li data-xf-list-type="ul"><em>Forcecage </em>or <em>Wall of Force </em>: Attempts to trap or isolate the Tarrasque.</li> </ul></li> <li data-xf-list-type="ul"><strong>High-Level Characters </strong>:<ul> <li data-xf-list-type="ul">Adventurers like Mirt or Durnan might engage the Tarrasque directly, using tactics such as grappling, teleportation, or exploiting its vulnerabilities.</li> <li data-xf-list-type="ul">Legendary NPCs like <strong>Khelben Arunsun </strong>(if active) could use spells like <em>Wish </em>or <em>Time Stop </em>to neutralize the Tarrasque.</li> </ul></li> </ul><p></p><h4><strong>Outcome</strong></h4> <ul> <li data-xf-list-type="ul">Despite the defenders’ efforts, the Tarrasque’s durability and regeneration make it nearly impossible to kill without significant coordination and resources.</li> <li data-xf-list-type="ul">It would likely rampage for several hours, destroying large portions of the city before being defeated.</li> </ul><p></p><p>[HR][/HR]</p><h3><strong>4. Casualties and Destruction</strong></h3><h4><strong>Casualties</strong></h4> <ul> <li data-xf-list-type="ul">The Tarrasque’s initial attack would kill thousands of civilians in densely populated areas like the <strong>Dock Ward </strong>or <strong>South Ward </strong>.</li> <li data-xf-list-type="ul">Subsequent attacks, combined with its legendary actions and multiattack, would result in tens of thousands of deaths.</li> <li data-xf-list-type="ul">Estimated casualties: <strong>~40,000–60,000 people </strong>(about 30–50% of the population).</li> </ul><p></p><h4><strong>Percentage of City Destroyed</strong></h4> <ul> <li data-xf-list-type="ul">The Tarrasque’s Siege Monster trait ensures that it systematically destroys buildings and infrastructure.</li> <li data-xf-list-type="ul">Key areas like the <strong>Castle Waterdeep </strong>, <strong>Blackstaff Tower </strong>, and major marketplaces would be reduced to rubble.</li> <li data-xf-list-type="ul">Estimated destruction: <strong>~60–80% of the city </strong>.</li> </ul><p></p><p>[HR][/HR]</p><h3><strong>5. Defeating the Tarrasque</strong></h3><p>The Tarrasque’s defeat would require a coordinated effort:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Massive Spellcasting </strong>: Spells like <em>Meteor Swarm </em>, <em>Disintegrate </em>, and <em>Wish </em>would be essential to bypass its resistances and counter regeneration.</li> <li data-xf-list-type="ul"><strong>Trapping or Containment </strong>: Spells like <em>Forcecage </em>or <em>Wall of Force </em>could immobilize the Tarrasque temporarily, allowing defenders to focus fire.</li> <li data-xf-list-type="ul"><strong>Heroic Sacrifice </strong>: High-level characters might need to sacrifice themselves to deal the final blow (e.g., using <em>Wish </em>to banish the Tarrasque or teleporting it into a demiplane).</li> </ul><p></p><p>Even with these efforts, defeating the Tarrasque would take hours, during which it would cause catastrophic damage.</p><p></p><p></p><p>[HR][/HR]</p><h3><strong>6. Conclusion</strong></h3> <ul> <li data-xf-list-type="ul"><strong>Casualties </strong>: ~40,000–60,000 people (30–50% of the population).</li> <li data-xf-list-type="ul"><strong>Destruction </strong>: ~60–80% of the city would be destroyed.</li> <li data-xf-list-type="ul"><strong>Outcome </strong>: The Tarrasque would eventually be defeated, but not before causing immense devastation.</li> </ul><p></p><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Mercurius, post: 9628752, member: 59082"] [SPOILER="A Tarrasque attacks Waterdeep"] [HEADING=2][B]1. Key Statistics: Tarrasque[/B][/HEADING] [LIST] [*][B]Challenge Rating (CR) [/B]: 30 [*][B]Hit Points [/B]: ~676 (average for its Hit Dice) [*][B]Armor Class (AC) [/B]: 25 [*][B]Damage Resistances/Immunities [/B]: [LIST] [*]Immune to poison, psychic damage; bludgeoning, piercing, and slashing damage from non-magical attacks. [*]Condition immunities: charmed, frightened, paralyzed, poisoned. [/LIST] [*][B]Regeneration [/B]: Heals 40 hit points at the start of its turn unless it takes damage from a magical source or is targeted by [I]Wish [/I]. [*][B]Multiattack [/B]: Makes multiple attacks per turn, dealing massive physical damage (~100–150 damage per round). [*][B]Swallow [/B]: Can swallow smaller creatures whole, dealing automatic acid damage each turn. [*][B]Legendary Actions [/B]: Can take three actions on other creatures' turns, including additional attacks or movement. [*][B]Siege Monster [/B]: Doubles damage dealt to objects and structures. [/LIST] [HEADING=3][B]Key Capabilities [/B][/HEADING] [LIST] [*]The Tarrasque’s Siege Monster trait allows it to destroy buildings, walls, and infrastructure with ease. [*]Its regeneration ensures it can recover quickly unless countered with specific magical effects. [*]Its multiattack and legendary actions allow it to deal overwhelming damage over the course of a round. [/LIST] [HR][/HR] [HEADING=2][B]2. Waterdeep: City Overview[/B][/HEADING] [LIST] [*][B]Population [/B]: ~130,000 (as per the Forgotten Realms setting). [*][B]Defensive Resources [/B]: [LIST] [*][B]City Guard [/B]: A well-trained militia numbering in the thousands. [*][B]Watchful Order of Magists and Protectors [/B]: A guild of powerful mages capable of casting high-level spells. [*][B]Lords’ Alliance [/B]: Political and military support from allied factions. [*][B]Powerful Individuals [/B]: High-level adventurers, nobles, and NPCs (e.g., Mirt the Moneylender, Khelben Arunsun) could contribute to the defense. [*][B]Infrastructure [/B]: Strong walls, towers, and magical wards protecting the city. [/LIST] [/LIST] [HR][/HR] [HEADING=2][B]3. Combat Dynamics[/B][/HEADING] [HEADING=3][B]Initial Attack[/B][/HEADING] [LIST] [*]The Tarrasque enters Waterdeep by emerging from the ground (via burrowing) or smashing through the city walls. [*]Using its Siege Monster trait, it destroys key structures like the [B]Castle Waterdeep [/B], [B]Blackstaff Tower [/B], and other landmarks within the first few rounds. [*]Its multiattack and legendary actions allow it to kill hundreds of civilians and guards in moments. [/LIST] [HEADING=3][B]Defenders’ Response[/B][/HEADING] [LIST] [*][B]City Guard [/B]: While brave, the city guard is no match for the Tarrasque’s AC (25) and resistances. They might manage to distract it temporarily but will suffer heavy casualties. [*][B]Mages [/B]: The Watchful Order of Magists would attempt to counter the Tarrasque with high-level spells: [LIST] [*][I]Meteor Swarm [/I]: Deals massive AoE damage, potentially reducing the Tarrasque’s HP significantly. [*][I]Disintegrate [/I]: Prevents regeneration for one round. [*][I]Forcecage [/I]or [I]Wall of Force [/I]: Attempts to trap or isolate the Tarrasque. [/LIST] [*][B]High-Level Characters [/B]: [LIST] [*]Adventurers like Mirt or Durnan might engage the Tarrasque directly, using tactics such as grappling, teleportation, or exploiting its vulnerabilities. [*]Legendary NPCs like [B]Khelben Arunsun [/B](if active) could use spells like [I]Wish [/I]or [I]Time Stop [/I]to neutralize the Tarrasque. [/LIST] [/LIST] [HEADING=3][B]Outcome[/B][/HEADING] [LIST] [*]Despite the defenders’ efforts, the Tarrasque’s durability and regeneration make it nearly impossible to kill without significant coordination and resources. [*]It would likely rampage for several hours, destroying large portions of the city before being defeated. [/LIST] [HR][/HR] [HEADING=2][B]4. Casualties and Destruction[/B][/HEADING] [HEADING=3][B]Casualties[/B][/HEADING] [LIST] [*]The Tarrasque’s initial attack would kill thousands of civilians in densely populated areas like the [B]Dock Ward [/B]or [B]South Ward [/B]. [*]Subsequent attacks, combined with its legendary actions and multiattack, would result in tens of thousands of deaths. [*]Estimated casualties: [B]~40,000–60,000 people [/B](about 30–50% of the population). [/LIST] [HEADING=3][B]Percentage of City Destroyed[/B][/HEADING] [LIST] [*]The Tarrasque’s Siege Monster trait ensures that it systematically destroys buildings and infrastructure. [*]Key areas like the [B]Castle Waterdeep [/B], [B]Blackstaff Tower [/B], and major marketplaces would be reduced to rubble. [*]Estimated destruction: [B]~60–80% of the city [/B]. [/LIST] [HR][/HR] [HEADING=2][B]5. Defeating the Tarrasque[/B][/HEADING] The Tarrasque’s defeat would require a coordinated effort: [LIST] [*][B]Massive Spellcasting [/B]: Spells like [I]Meteor Swarm [/I], [I]Disintegrate [/I], and [I]Wish [/I]would be essential to bypass its resistances and counter regeneration. [*][B]Trapping or Containment [/B]: Spells like [I]Forcecage [/I]or [I]Wall of Force [/I]could immobilize the Tarrasque temporarily, allowing defenders to focus fire. [*][B]Heroic Sacrifice [/B]: High-level characters might need to sacrifice themselves to deal the final blow (e.g., using [I]Wish [/I]to banish the Tarrasque or teleporting it into a demiplane). [/LIST] Even with these efforts, defeating the Tarrasque would take hours, during which it would cause catastrophic damage. [HR][/HR] [HEADING=2][B]6. Conclusion[/B][/HEADING] [LIST] [*][B]Casualties [/B]: ~40,000–60,000 people (30–50% of the population). [*][B]Destruction [/B]: ~60–80% of the city would be destroyed. [*][B]Outcome [/B]: The Tarrasque would eventually be defeated, but not before causing immense devastation. [/LIST] [/SPOILER] [/QUOTE]
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