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*Dungeons & Dragons
D&D Older Editions
Having multiple dungeons available to the players
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<blockquote data-quote="Jahydin" data-source="post: 9335187" data-attributes="member: 6984869"><p>Aside from making the campaign feel more like an open world, I run my OSR games this way because mechanically it allows players to decide on the "difficulty". A Lv 5 group storming a Lv 1 dungeon is nice change of pace from time to time. </p><p></p><p>Mostly for me though, his style of play is especially handy if PC death is common, and/or a "stable of characters" is used, and/or a mega-dungeon is used; all of which are usually true in my own games.</p><p></p><p>Some other personal tidbits: </p><p>Don't "scale up" the dungeons. Having different areas at different difficulties is key to an interesting world.</p><p>Only use one mega-dungeon. This could be either the "main" goal of the campaign or just an extra challenge players can take on as they feel fit.</p><p>Don't just drop them on the map and let players choose "Mega Man" style. Make them interact with NPCs and/or explore on their own to find them.</p></blockquote><p></p>
[QUOTE="Jahydin, post: 9335187, member: 6984869"] Aside from making the campaign feel more like an open world, I run my OSR games this way because mechanically it allows players to decide on the "difficulty". A Lv 5 group storming a Lv 1 dungeon is nice change of pace from time to time. Mostly for me though, his style of play is especially handy if PC death is common, and/or a "stable of characters" is used, and/or a mega-dungeon is used; all of which are usually true in my own games. Some other personal tidbits: Don't "scale up" the dungeons. Having different areas at different difficulties is key to an interesting world. Only use one mega-dungeon. This could be either the "main" goal of the campaign or just an extra challenge players can take on as they feel fit. Don't just drop them on the map and let players choose "Mega Man" style. Make them interact with NPCs and/or explore on their own to find them. [/QUOTE]
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Having multiple dungeons available to the players
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