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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Having PCs roll "Defenses" rather than the DM rolling "Attacks"
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<blockquote data-quote="Mengu" data-source="post: 4911410" data-attributes="member: 65726"><p>Interesting idea, and it might work some people, but I wouldn't do this for various reasons.</p><p></p><p>1. My players take forever to roll. I'd get impatient waiting if they were rolling for 4 minions and adding numbers, and pondering each result and what they can do about it. Or if I had to wait for an AoE to be resolved, they would be rolling one by one waiting for each other to add their numbers and come up with a tally. Much faster if I do the rolling.</p><p></p><p>2. I like describing what enemy attacks look like, and knowing whether I hit or miss helps me be more fluid with that description.</p><p></p><p>3. I like rolling behind a screen. Sometimes, when I get a string of good rolls, the players won't necessarily know it, and they may think they are fighting tougher foes. This keeps them on their toes. I don't want them to know exactly what I need to roll on the die to hit them. They may play differently if they know I need 15's to hit them with some low level brutes, or if they know I only need a 5 to hit them with a controller.</p><p></p><p>4. Spotlight time would shift from all players getting equal attention during their turns, to defenders getting a lot more camera time because they are rolling defense rolls a lot more often than anyone else. They already get a lot of interrupts. No need to coax their ego more.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4911410, member: 65726"] Interesting idea, and it might work some people, but I wouldn't do this for various reasons. 1. My players take forever to roll. I'd get impatient waiting if they were rolling for 4 minions and adding numbers, and pondering each result and what they can do about it. Or if I had to wait for an AoE to be resolved, they would be rolling one by one waiting for each other to add their numbers and come up with a tally. Much faster if I do the rolling. 2. I like describing what enemy attacks look like, and knowing whether I hit or miss helps me be more fluid with that description. 3. I like rolling behind a screen. Sometimes, when I get a string of good rolls, the players won't necessarily know it, and they may think they are fighting tougher foes. This keeps them on their toes. I don't want them to know exactly what I need to roll on the die to hit them. They may play differently if they know I need 15's to hit them with some low level brutes, or if they know I only need a 5 to hit them with a controller. 4. Spotlight time would shift from all players getting equal attention during their turns, to defenders getting a lot more camera time because they are rolling defense rolls a lot more often than anyone else. They already get a lot of interrupts. No need to coax their ego more. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Having PCs roll "Defenses" rather than the DM rolling "Attacks"
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