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Having some trouble with a PC & Deepwarden PrC - SOLVED (and in record time too!!)
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<blockquote data-quote="Sidekick" data-source="post: 3257799" data-attributes="member: 13946"><p>Blue & Non-Lethal force – I’ll answer your comments here.</p><p></p><p>All I can say is that I totally agree.</p><p></p><p>I DO give XP for RP situations, defusing potential combats and so forth.</p><p></p><p>I also try to make sure that in a 3-3.5 hour session new have one combat (1-2 hours in length), and the rest of the time is chatting (30mins) and then 1 hour of dedicated IC figuring out stuff & RP.</p><p></p><p>I don’t think less of the player because he’s a powergamer – don’t get me wrong. I love having him in the group and wouldn’t want him gone. BUT I do have to make sure that he doesn’t exploit the rules – which he has a perchance to try and to at times.</p><p></p><p>Like I said – my group has a RP/tactician, a heavy RPer, a causal gamer and a Power-gamer.</p><p></p><p>I try to make sure that they all get their fun/spotlight at least 1/every other session. </p><p></p><p>As for making the powergamer the combat powerhouse – done. The Tactican player is a monk/cleric. He shield of faith & bulls’ strengths the dwarf, blesses everyone and then the group as a whole go to work. The dwarf takes on the big stiff, dealing the major damage, the scout/fighter shoots stuff that tries to get around him, the warlock/rogue blasts vicariously and the monk/cleric invariably tumble through a grapples something into a KO.</p><p></p><p>They’re a good combat team with the dwarf as their centre piece and Trump card as you were. </p><p></p><p>I’m just trying to avoid it getting to silly…</p></blockquote><p></p>
[QUOTE="Sidekick, post: 3257799, member: 13946"] Blue & Non-Lethal force – I’ll answer your comments here. All I can say is that I totally agree. I DO give XP for RP situations, defusing potential combats and so forth. I also try to make sure that in a 3-3.5 hour session new have one combat (1-2 hours in length), and the rest of the time is chatting (30mins) and then 1 hour of dedicated IC figuring out stuff & RP. I don’t think less of the player because he’s a powergamer – don’t get me wrong. I love having him in the group and wouldn’t want him gone. BUT I do have to make sure that he doesn’t exploit the rules – which he has a perchance to try and to at times. Like I said – my group has a RP/tactician, a heavy RPer, a causal gamer and a Power-gamer. I try to make sure that they all get their fun/spotlight at least 1/every other session. As for making the powergamer the combat powerhouse – done. The Tactican player is a monk/cleric. He shield of faith & bulls’ strengths the dwarf, blesses everyone and then the group as a whole go to work. The dwarf takes on the big stiff, dealing the major damage, the scout/fighter shoots stuff that tries to get around him, the warlock/rogue blasts vicariously and the monk/cleric invariably tumble through a grapples something into a KO. They’re a good combat team with the dwarf as their centre piece and Trump card as you were. I’m just trying to avoid it getting to silly… [/QUOTE]
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Having some trouble with a PC & Deepwarden PrC - SOLVED (and in record time too!!)
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