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Having some trouble with a PC & Deepwarden PrC - SOLVED (and in record time too!!)
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<blockquote data-quote="Iku Rex" data-source="post: 3262144" data-attributes="member: 752"><p>Fair enough, but "they probably messed up" is not a good argument in favor of "it doesn't mean what it says", even in a WotC book. </p><p>I'm sorry I so rudely ordered you to play by the RAW then. Wait. I didn't. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>One sign of a "crap DM" IMO is willingness to introduce house rules willy-nilly without first understanding what the actual rules <em>are</em>. (Note: I'm not saying that you are.) House rules disguised as creative "interpretations" is another pet peeve of mine. So, I wanted to makes sure the rules were clear. </p><p></p><p>If you wish to change the rules to make sure no one has a significantly more powerful "playing piece" than anyone else in melee encounters that's your right of course, and a good idea in many campaigns. Tactical wargamers don't like it when the game is "unfair". </p><p>It's not. The armor-clad non-gestalt 5th level (now 6th) dwarven fighter in my campaign easily has AC in that area. (Also with a helping hand from the [late] cleric.) I'm running RHoD too, mostly unmodified so far, and it's been no problem at all. On the contrary, the PCs keep dying on me and I've had two near TPKs in the first few sessions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> The fodder can still hit the dwarf with a natural 20 and spells and area effects don't care about his armor. And if he's too hard to hit the bad guys will go for softer targets instead.</p><p>I don't understand your concern then. Why will the "true roleplayer" have less fun if his character's friend and ally gets too effective at protecting himself, helping the party and saving the world from Evil. You'd think that would be a <em>good</em> thing... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p>You can challenge a high AC character with standard RHoD encounters. Trust me on this. But what if you can't? Isn't that <em>his</em> problem?</p></blockquote><p></p>
[QUOTE="Iku Rex, post: 3262144, member: 752"] Fair enough, but "they probably messed up" is not a good argument in favor of "it doesn't mean what it says", even in a WotC book. I'm sorry I so rudely ordered you to play by the RAW then. Wait. I didn't. :confused: One sign of a "crap DM" IMO is willingness to introduce house rules willy-nilly without first understanding what the actual rules [I]are[/I]. (Note: I'm not saying that you are.) House rules disguised as creative "interpretations" is another pet peeve of mine. So, I wanted to makes sure the rules were clear. If you wish to change the rules to make sure no one has a significantly more powerful "playing piece" than anyone else in melee encounters that's your right of course, and a good idea in many campaigns. Tactical wargamers don't like it when the game is "unfair". It's not. The armor-clad non-gestalt 5th level (now 6th) dwarven fighter in my campaign easily has AC in that area. (Also with a helping hand from the [late] cleric.) I'm running RHoD too, mostly unmodified so far, and it's been no problem at all. On the contrary, the PCs keep dying on me and I've had two near TPKs in the first few sessions. :( The fodder can still hit the dwarf with a natural 20 and spells and area effects don't care about his armor. And if he's too hard to hit the bad guys will go for softer targets instead. I don't understand your concern then. Why will the "true roleplayer" have less fun if his character's friend and ally gets too effective at protecting himself, helping the party and saving the world from Evil. You'd think that would be a [I]good[/I] thing... :confused: You can challenge a high AC character with standard RHoD encounters. Trust me on this. But what if you can't? Isn't that [I]his[/I] problem? [/QUOTE]
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Having some trouble with a PC & Deepwarden PrC - SOLVED (and in record time too!!)
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