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Having Trouble As A DM
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<blockquote data-quote="Allistar1801" data-source="post: 7525420" data-attributes="member: 6977279"><p>I'm a new DM who has only run one homebrew campaign before. It worked out pretty well and now we have a few legacies around the table and I was super proud. Later on though one of my players had to leave for about 7 months. Upon their return I decided I would dm again and they asked if I could do a pirate themed campaign. I said sure, but I'm not sure how well it's gonna go. </p><p></p><p>Anyways, we've been playing for 4 sessions 2 of which were improvised and 2 of which one of my players told me last minute that they couldn't make it. So far they've found a job, set sail, found and saved shipwreck survivors, defended themselves from a few sahaugans who tried to capsize the ship by using grappling hooks and tying giant boulders to them, and currently they're going through the sahaugans lair where I plan on putting them up against a few sahaugans and a sea hag that I'll probably give a few spells. My group seems like they're enjoying it, but I as a DM I feel like I'm not doing my best and I feel like like I just dont have any direction and none of my encounters have impact. I realize the point of a pirate campeign is that the enjoyment comes from exploration, and adventure but I'm coming up blank... </p><p></p><p>Anyone have any ideas of where I can go from here?</p><p></p><p>Edit: Thank y'all so much for each of your responses, you've shown me so many awesome things and given me so much inspiration!</p></blockquote><p></p>
[QUOTE="Allistar1801, post: 7525420, member: 6977279"] I'm a new DM who has only run one homebrew campaign before. It worked out pretty well and now we have a few legacies around the table and I was super proud. Later on though one of my players had to leave for about 7 months. Upon their return I decided I would dm again and they asked if I could do a pirate themed campaign. I said sure, but I'm not sure how well it's gonna go. Anyways, we've been playing for 4 sessions 2 of which were improvised and 2 of which one of my players told me last minute that they couldn't make it. So far they've found a job, set sail, found and saved shipwreck survivors, defended themselves from a few sahaugans who tried to capsize the ship by using grappling hooks and tying giant boulders to them, and currently they're going through the sahaugans lair where I plan on putting them up against a few sahaugans and a sea hag that I'll probably give a few spells. My group seems like they're enjoying it, but I as a DM I feel like I'm not doing my best and I feel like like I just dont have any direction and none of my encounters have impact. I realize the point of a pirate campeign is that the enjoyment comes from exploration, and adventure but I'm coming up blank... Anyone have any ideas of where I can go from here? Edit: Thank y'all so much for each of your responses, you've shown me so many awesome things and given me so much inspiration! [/QUOTE]
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