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<blockquote data-quote="Eltab" data-source="post: 7525984" data-attributes="member: 6803337"><p>Stuff to do:</p><p>- IRL, watch all the <em>Pirates of the Caribbean</em> movies. You want the legends and the lore.</p><p>- The ship barely makes it through a storm. The PCs get to find the raw materials and spare parts to fix things up. During the storm, fight an air / water elemental or Cleric of Talos, who is ginning up the storm into a hurricane.</p><p>- Sunken wreck holds treasure. Add a few unexpected things to the cargo manifest. Magic cutlass, navigators toolkit, 300 gallons of fine wine, 50 leather armors (soaked and ruined), 10 plate mail armors (salvageable), watertight treasure chest full of citrus fruits (still edible), 300 lbs of mahogany wood, a drowned beholder. And of course an electric eel that moved into an old rotten crate.</p><p>- The NPC captain will follow the PCs' lead to seek adventure but he is absolute master of handling the ship. Sometimes they have to remember 'who is in charge here'. Role-play opportunity.</p><p>- Rival ship / crew. Tries to take away their prizes or discover the treasure first.</p><p>- Explore a far-away island with its own unique monsters and lost inhabitants / culture. <u>Lost Shrine of Tamochuan</u> (in <em>Yawning Portal</em>) could be dropped in.</p><p>- Negotiate a treaty among The Powers That Be to cooperate against some outside threat. None of them will be second-fiddle to each other.</p><p>- Tavern brawl that spills out into the streets and begins drawing in various ships' crews. Creates rivalries and friendships.</p><p>- The Authorities want something done which is illegal / out of their jurisdiction, and a pirate might be a good proxy to do the deed.</p></blockquote><p></p>
[QUOTE="Eltab, post: 7525984, member: 6803337"] Stuff to do: - IRL, watch all the [I]Pirates of the Caribbean[/I] movies. You want the legends and the lore. - The ship barely makes it through a storm. The PCs get to find the raw materials and spare parts to fix things up. During the storm, fight an air / water elemental or Cleric of Talos, who is ginning up the storm into a hurricane. - Sunken wreck holds treasure. Add a few unexpected things to the cargo manifest. Magic cutlass, navigators toolkit, 300 gallons of fine wine, 50 leather armors (soaked and ruined), 10 plate mail armors (salvageable), watertight treasure chest full of citrus fruits (still edible), 300 lbs of mahogany wood, a drowned beholder. And of course an electric eel that moved into an old rotten crate. - The NPC captain will follow the PCs' lead to seek adventure but he is absolute master of handling the ship. Sometimes they have to remember 'who is in charge here'. Role-play opportunity. - Rival ship / crew. Tries to take away their prizes or discover the treasure first. - Explore a far-away island with its own unique monsters and lost inhabitants / culture. [u]Lost Shrine of Tamochuan[/u] (in [I]Yawning Portal[/I]) could be dropped in. - Negotiate a treaty among The Powers That Be to cooperate against some outside threat. None of them will be second-fiddle to each other. - Tavern brawl that spills out into the streets and begins drawing in various ships' crews. Creates rivalries and friendships. - The Authorities want something done which is illegal / out of their jurisdiction, and a pirate might be a good proxy to do the deed. [/QUOTE]
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