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<blockquote data-quote="Jeff Wilder" data-source="post: 1669136" data-attributes="member: 5122"><p><strong>Create some goals ...</strong></p><p></p><p>The best thing you can do to drive role-play is to create some goals. You can do this for yourself, for you and one or two other PCs, or for the whole group.</p><p></p><p>Start slow, and don't be afraid to go with clichés. Maybe you're seeking information, or wealth, or fame, or the famous Bloodcleaver, the waraxe said to have been wielded by a legendary Dwarven hero millenia ago. Maybe your goal is to avoid being found by someone. It doesn't really matter. Things to keep in mind:</p><p></p><p>(1) Talk to your DM, and make sure he or she is aware of the goal(s).</p><p></p><p>(2) It's more fun if at least some of your goals are actually attainable.</p><p></p><p>(3) Secret goals will tend to drive role-playing for <em>you</em>, while overt goals will tend to drive RP for the whole group.</p><p></p><p>(4) Make sure your goals are in-character, not solely out-of-character. An out-of-character goal to join an obscure prestige class nobody in the campaign has yet heard of is fine ... but it won't produce any RP until the DM introduces that prestige class.</p><p></p><p>(5) Don't use your goals as an excuse to monopolize the DM's time. Use them to drive RP between you and the other characters, especially when the DM is otherwise occupied.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 1669136, member: 5122"] [b]Create some goals ...[/b] The best thing you can do to drive role-play is to create some goals. You can do this for yourself, for you and one or two other PCs, or for the whole group. Start slow, and don't be afraid to go with clichés. Maybe you're seeking information, or wealth, or fame, or the famous Bloodcleaver, the waraxe said to have been wielded by a legendary Dwarven hero millenia ago. Maybe your goal is to avoid being found by someone. It doesn't really matter. Things to keep in mind: (1) Talk to your DM, and make sure he or she is aware of the goal(s). (2) It's more fun if at least some of your goals are actually attainable. (3) Secret goals will tend to drive role-playing for [i]you[/i], while overt goals will tend to drive RP for the whole group. (4) Make sure your goals are in-character, not solely out-of-character. An out-of-character goal to join an obscure prestige class nobody in the campaign has yet heard of is fine ... but it won't produce any RP until the DM introduces that prestige class. (5) Don't use your goals as an excuse to monopolize the DM's time. Use them to drive RP between you and the other characters, especially when the DM is otherwise occupied. [/QUOTE]
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