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<blockquote data-quote="Bigwilly" data-source="post: 1669459" data-attributes="member: 16730"><p><strong>Find a hook</strong></p><p></p><p>Developing a character background is good, but what I try to do is find a single hook or concept for the character and the rest tends to grow from there. </p><p></p><p>Simple hooks for a fighter could be that the character will always charge into combat without regard for the odds - although this PC might not last long. Then you can start to work on why he does this and gradually his personality will emerge as you play.</p><p></p><p>Current PCs I have include a LG human fighter, his defining concept is noble commander - I don't have much else to go on for the moment, but whenever I need to make a choice in the game I try to think what would he do based on this concept.</p><p></p><p>Another fighter PC is a gnome knife fighter. He learned his skills on the docks of his hometown, so is much more of an easygoing character with links to the shadier NPCs in town. </p><p></p><p>So I have two very different PCs. Obviously attributes and feats play a role in defining these PCs as well, but even they reflect the concept, so the Human is a traditional longsword and shield man with high STR and CON while the gnome is a dex-based fighter specialising in TWF. The noble human also has skill points in diplomacy, while the gnome is a good swimmer.</p></blockquote><p></p>
[QUOTE="Bigwilly, post: 1669459, member: 16730"] [b]Find a hook[/b] Developing a character background is good, but what I try to do is find a single hook or concept for the character and the rest tends to grow from there. Simple hooks for a fighter could be that the character will always charge into combat without regard for the odds - although this PC might not last long. Then you can start to work on why he does this and gradually his personality will emerge as you play. Current PCs I have include a LG human fighter, his defining concept is noble commander - I don't have much else to go on for the moment, but whenever I need to make a choice in the game I try to think what would he do based on this concept. Another fighter PC is a gnome knife fighter. He learned his skills on the docks of his hometown, so is much more of an easygoing character with links to the shadier NPCs in town. So I have two very different PCs. Obviously attributes and feats play a role in defining these PCs as well, but even they reflect the concept, so the Human is a traditional longsword and shield man with high STR and CON while the gnome is a dex-based fighter specialising in TWF. The noble human also has skill points in diplomacy, while the gnome is a good swimmer. [/QUOTE]
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