Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Having trouble threatening players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WalterKovacs" data-source="post: 4551253" data-attributes="member: 63763"><p>So far I've been running the WOTC H series, just finished book 2. The solo's aren't as hard encounter wise. They've only had a couple, and in one case, the solo wasn't really solo ... there was a whole encounter area around him. That meant traps and terrain features and hazards that could seperate the party. The other aspect was the monsters ability to move and attack, and thus make some of the party have fewer options (they were often delaying or readying actions to get the monster back ... and the warlord was out of most of the fight because he got tied up). </p><p> </p><p>The biggest problems the party went up against were actually elites, in part because the solos didn't tend to have the roles that some of the elites have. If the solos defense isn't hitable, the thing is going to be boring, at least with an elite, you have the rest of the monsters that you can kill off even if the elite is harder to hit.</p><p> </p><p>There are two solutions. One is to go with the BBEG as an elite, so you can add other things to the fight to make it more challenging. Our first player death came in a fight with a BBEG as a higher level elite, with some other monsters... it actually included a couple other elites.</p><p> </p><p>However, if you do want to stick with a solo, I'd suggest using the terrain to stack the odds a bit more in his favor. The dragon solo I had was able to target will and slide an opposing character each turn (only once) as a minor action ... there was also a deep pit. Creating "unsafe" places for the characters can translate into safe areas for the solo [or a way to hurt PCs that get to close to the solo], either way it gives the solo a bit more power. Dragons, who are often solos, also have an advantage when they can fly high, and keep some distance while they recharge their powers.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4551253, member: 63763"] So far I've been running the WOTC H series, just finished book 2. The solo's aren't as hard encounter wise. They've only had a couple, and in one case, the solo wasn't really solo ... there was a whole encounter area around him. That meant traps and terrain features and hazards that could seperate the party. The other aspect was the monsters ability to move and attack, and thus make some of the party have fewer options (they were often delaying or readying actions to get the monster back ... and the warlord was out of most of the fight because he got tied up). The biggest problems the party went up against were actually elites, in part because the solos didn't tend to have the roles that some of the elites have. If the solos defense isn't hitable, the thing is going to be boring, at least with an elite, you have the rest of the monsters that you can kill off even if the elite is harder to hit. There are two solutions. One is to go with the BBEG as an elite, so you can add other things to the fight to make it more challenging. Our first player death came in a fight with a BBEG as a higher level elite, with some other monsters... it actually included a couple other elites. However, if you do want to stick with a solo, I'd suggest using the terrain to stack the odds a bit more in his favor. The dragon solo I had was able to target will and slide an opposing character each turn (only once) as a minor action ... there was also a deep pit. Creating "unsafe" places for the characters can translate into safe areas for the solo [or a way to hurt PCs that get to close to the solo], either way it gives the solo a bit more power. Dragons, who are often solos, also have an advantage when they can fly high, and keep some distance while they recharge their powers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Having trouble threatening players
Top