Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Having trouble threatening players
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 4551351" data-attributes="member: 66434"><p>I don't think its a good idea to threaten your players. If you enjoy gaming with them and would like to continue doing so then avoid threatening them.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>The characters, on the other hand, need to be threatened on a regular basis. The problem with solo monsters in any edition is that the PC's can gang up, and concentrate thier resources without worrying about thier backsides. If they get to do this on a regular basis than its the DM's fault.</p><p> </p><p>The characters simply need something else to worry about besides downing the solo monster to split thier attention. It doesn't have to simply be the addition of extra bad guys either. If there is a threat that requires more than one character to deal with during an encounter, then the solo becomes more dangerous without boosting up the stats.</p><p> </p><p>The environment is a good place to start. Suppose there is a mechanism thats been triggered in the area or in an ajoining area? If the mechanism completes its operation before being shut down, then things will be BAD. It should be set up to require multiple rounds of attention, preferably by more than one PC. Right after this is triggered, the solo shows up. If the PC's all gang up they might drop the solo but may still fail. The mechanism here doesn't need to do direct harm, its just there to require a little TLC during the encounter. Without the might of the entire group bearing down at once, the solo is a bit tougher.</p><p> </p><p>The "mechanism" can be replaced with nearly any situation that requires diverting attention. The diversion should require attention over a number of rounds and not be solvable with a simple check or roll, and it has to be meaningful enough to be worth the attention. Its important that the characters taking care of the situation have a sense of urgency and drama to what they are doing. A custom skill challenge may fit the bill here. The main thing is to keep the dramatic tension level high for these players.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4551351, member: 66434"] I don't think its a good idea to threaten your players. If you enjoy gaming with them and would like to continue doing so then avoid threatening them.;) The characters, on the other hand, need to be threatened on a regular basis. The problem with solo monsters in any edition is that the PC's can gang up, and concentrate thier resources without worrying about thier backsides. If they get to do this on a regular basis than its the DM's fault. The characters simply need something else to worry about besides downing the solo monster to split thier attention. It doesn't have to simply be the addition of extra bad guys either. If there is a threat that requires more than one character to deal with during an encounter, then the solo becomes more dangerous without boosting up the stats. The environment is a good place to start. Suppose there is a mechanism thats been triggered in the area or in an ajoining area? If the mechanism completes its operation before being shut down, then things will be BAD. It should be set up to require multiple rounds of attention, preferably by more than one PC. Right after this is triggered, the solo shows up. If the PC's all gang up they might drop the solo but may still fail. The mechanism here doesn't need to do direct harm, its just there to require a little TLC during the encounter. Without the might of the entire group bearing down at once, the solo is a bit tougher. The "mechanism" can be replaced with nearly any situation that requires diverting attention. The diversion should require attention over a number of rounds and not be solvable with a simple check or roll, and it has to be meaningful enough to be worth the attention. Its important that the characters taking care of the situation have a sense of urgency and drama to what they are doing. A custom skill challenge may fit the bill here. The main thing is to keep the dramatic tension level high for these players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Having trouble threatening players
Top