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<blockquote data-quote="RangerWickett" data-source="post: 1834425" data-attributes="member: 63"><p>I'm liking the suggestions here. I figure I can probably tease at several different directions, and see what the players are most interested in. Well, with all the help I'm getting, I might as well mention a few other campaign elements to see if any of the ideas click:</p><p></p><ul> <li data-xf-list-type="ul"><strong>Shaaladel and Shalosha.</strong> In the last game, Shaaladel, an Elvish general, ended up being the main villain. A cunning, charming bastard, he stayed out of the thick of conflict until others (such as the PCs) had taken out most of his competition, and then he made his move. The PCs put him down, due in no small part to the assistance of his daughter, Shalosha. Shalosha was in love with Rantle, a PC, and when we ended the game, it was assumed that Rantle and Shalosha would marry and try to bring peace.<br /> <br /> Thing is, Shalosha was directly responsible for her father's death. At the climax of the game, and right now as well, the elemental plane of fire was interfering with teleportation, meaning you needed fire resistance or else you'd burn as you teleport. In the final fight, though Shalosha agreed that her father needed to be stopped, her will broke when she saw him being overwhelmed. So she rushed into the fray and tried to teleport them both to safety, not knowing that her father had been hit with a dispel magic, negating his fire resistance. There was a flash of light, and Shalosha was in the nearby forest, holding the burning, dead body of her father.<br /> <br /> Traumatizing a bit.<br /> .</li> <li data-xf-list-type="ul"><strong>The Mother of Dreams.</strong> The party doesn't know exactly what she is, but they've met her dreams, psychic incarnations of her nightmares, with an agenda of their own. Each dream is the essence of some ideal, like Agony, Indomitability, Deception, or Beauty, and they have powers related to that ideal. The Mother of Dreams is somewhere in the 'underdark,' and her dreams were coming to the surface. In the last campaign, the PCs managed to seal the passage they were using, so there won't be many of these dream creatures, but the ones who are left on the surface would likely be up to something.<br /> <br /> The headmistress of the wizard academy Lyceum is a human woman who bonded with the incarnation of Foresight, who was one of the more friendly incarnations.<br /> .</li> <li data-xf-list-type="ul"><strong>Guthwulf, the Minster of Pain.</strong> One of four brothers pledged to causing misery to pay back the world's callousness, Guthwulf is a former PC cleric who joked with the other PCs that he wanted to create an undead army. He was the friendly, joking sort of evil, the type you end up trusting because they seem relatively harmless.<br /> <br /> I don't want Guthwulf to be heavily involved, but maybe one of his brothers. They each have different methods of being evil, and they approach it as a hobby. They know they're evil, but they figure the world deserves to suffer.<br /> .</li> <li data-xf-list-type="ul"><strong>Nations.</strong> There are four big nations that are still relatively stable. Innenotdar is Rantle and Shalosha's nation that has humans, Orcs, and Elves. Dassen is a mostly Orcish nation that resembles 18th century Germany. Tundanesti is an Elvish nation, formerly Shaaladel's, that refused to unify with Innenotdar. And Sempas is a human nation with a long coastline, which built a long wall to keep out the armies of its neighbors. Plus Seaquen is a small city state where the Lyceum Academy is. There are numerous other lands, but their infrastructures were destroyed over the course of the war in the last campaign.<br /> .</li> <li data-xf-list-type="ul"><strong>Leska's Curse.</strong> Leska created a huge subterranean sigil that gathered magical energy and channeled it into her. She is immortal, but when she was defeated last game she was impaled through the heart with a lance that pinned her to a wall of a cave that then collapsed. Her heart cannot heal, so she cannot come back from the dead. However, because all the magic of the world is passing through her, intense magic use attracts her spirit, a wraithlike entity that kills with a touch. The curse has only recently begun to manifest, but it will quicken. The wraith is drawn to magic-users, but if a spell is cast, the wraith will follow its energy briefly, which means low-level magic-users die first, while high-level ones can keep away from the wraith.<br /> <br /> Oh, and the place Leska was killed is called the Heart of History. It is the resting place of the dream of Time, and with Leska lies buried the Aquiline Heart, source of immortality.</li> </ul></blockquote><p></p>
[QUOTE="RangerWickett, post: 1834425, member: 63"] I'm liking the suggestions here. I figure I can probably tease at several different directions, and see what the players are most interested in. Well, with all the help I'm getting, I might as well mention a few other campaign elements to see if any of the ideas click: [list][*][b]Shaaladel and Shalosha.[/b] In the last game, Shaaladel, an Elvish general, ended up being the main villain. A cunning, charming bastard, he stayed out of the thick of conflict until others (such as the PCs) had taken out most of his competition, and then he made his move. The PCs put him down, due in no small part to the assistance of his daughter, Shalosha. Shalosha was in love with Rantle, a PC, and when we ended the game, it was assumed that Rantle and Shalosha would marry and try to bring peace. Thing is, Shalosha was directly responsible for her father's death. At the climax of the game, and right now as well, the elemental plane of fire was interfering with teleportation, meaning you needed fire resistance or else you'd burn as you teleport. In the final fight, though Shalosha agreed that her father needed to be stopped, her will broke when she saw him being overwhelmed. So she rushed into the fray and tried to teleport them both to safety, not knowing that her father had been hit with a dispel magic, negating his fire resistance. There was a flash of light, and Shalosha was in the nearby forest, holding the burning, dead body of her father. Traumatizing a bit. . [*][b]The Mother of Dreams.[/b] The party doesn't know exactly what she is, but they've met her dreams, psychic incarnations of her nightmares, with an agenda of their own. Each dream is the essence of some ideal, like Agony, Indomitability, Deception, or Beauty, and they have powers related to that ideal. The Mother of Dreams is somewhere in the 'underdark,' and her dreams were coming to the surface. In the last campaign, the PCs managed to seal the passage they were using, so there won't be many of these dream creatures, but the ones who are left on the surface would likely be up to something. The headmistress of the wizard academy Lyceum is a human woman who bonded with the incarnation of Foresight, who was one of the more friendly incarnations. . [*][b]Guthwulf, the Minster of Pain.[/b] One of four brothers pledged to causing misery to pay back the world's callousness, Guthwulf is a former PC cleric who joked with the other PCs that he wanted to create an undead army. He was the friendly, joking sort of evil, the type you end up trusting because they seem relatively harmless. I don't want Guthwulf to be heavily involved, but maybe one of his brothers. They each have different methods of being evil, and they approach it as a hobby. They know they're evil, but they figure the world deserves to suffer. . [*][b]Nations.[/b] There are four big nations that are still relatively stable. Innenotdar is Rantle and Shalosha's nation that has humans, Orcs, and Elves. Dassen is a mostly Orcish nation that resembles 18th century Germany. Tundanesti is an Elvish nation, formerly Shaaladel's, that refused to unify with Innenotdar. And Sempas is a human nation with a long coastline, which built a long wall to keep out the armies of its neighbors. Plus Seaquen is a small city state where the Lyceum Academy is. There are numerous other lands, but their infrastructures were destroyed over the course of the war in the last campaign. . [*][b]Leska's Curse.[/b] Leska created a huge subterranean sigil that gathered magical energy and channeled it into her. She is immortal, but when she was defeated last game she was impaled through the heart with a lance that pinned her to a wall of a cave that then collapsed. Her heart cannot heal, so she cannot come back from the dead. However, because all the magic of the world is passing through her, intense magic use attracts her spirit, a wraithlike entity that kills with a touch. The curse has only recently begun to manifest, but it will quicken. The wraith is drawn to magic-users, but if a spell is cast, the wraith will follow its energy briefly, which means low-level magic-users die first, while high-level ones can keep away from the wraith. Oh, and the place Leska was killed is called the Heart of History. It is the resting place of the dream of Time, and with Leska lies buried the Aquiline Heart, source of immortality.[/list] [/QUOTE]
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