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Having trouble with a villain.
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<blockquote data-quote="Lord Zardoz" data-source="post: 1834709" data-attributes="member: 704"><p><strong>Some further ideas</strong></p><p></p><p>Ok, so you also need some sort of leader type, which will let your players put a face to the evil bastard they are hunting down. No problem, but...</p><p></p><p>One of the annoying things about D&D villians is that your players are generally smarter then the heroes in movies and books. When they see the bad guy, they hit him and kill him, rather then listen to him rant about his evil plans. Kind of hard to keep things cinematic when that happens.</p><p></p><p>I would also suggest avoiding the typical sorts of campiagn villian beasts. Dragons, super demons from beyond the planes, and mad wizards are all a bit cliche.</p><p></p><p>So I suppose we want a planar based atypical opponent who can interact with the players once in a while without the fear of being smaked down on site.</p><p></p><p>I will suggest then that you want a non corporeal extra planar beast that can posses creatures, granting them some sort of chaotic template. This makes yoru bad guy very scalable, since your always starting from a 'host' beast. The possession would act like a magic jar spell.</p><p></p><p>This creature could be some sort of chaotic entity that exists outside of time, and whos prison was breached by Leska's death. This gives you the option of having the players choose to restore Leska in order to re-trap the demon. Or you could red herring that, and have that be a trick to get the players to release an evil they worked to lock up.</p><p></p><p>Anyway, as for what this creatures motive is, that is harder to say. Perhaps its from the 'far realms' and needs to alter the elemental substance of the universe so that it can actually exist. I like the idea of a villian fighting to bring about its own existence.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 1834709, member: 704"] [b]Some further ideas[/b] Ok, so you also need some sort of leader type, which will let your players put a face to the evil bastard they are hunting down. No problem, but... One of the annoying things about D&D villians is that your players are generally smarter then the heroes in movies and books. When they see the bad guy, they hit him and kill him, rather then listen to him rant about his evil plans. Kind of hard to keep things cinematic when that happens. I would also suggest avoiding the typical sorts of campiagn villian beasts. Dragons, super demons from beyond the planes, and mad wizards are all a bit cliche. So I suppose we want a planar based atypical opponent who can interact with the players once in a while without the fear of being smaked down on site. I will suggest then that you want a non corporeal extra planar beast that can posses creatures, granting them some sort of chaotic template. This makes yoru bad guy very scalable, since your always starting from a 'host' beast. The possession would act like a magic jar spell. This creature could be some sort of chaotic entity that exists outside of time, and whos prison was breached by Leska's death. This gives you the option of having the players choose to restore Leska in order to re-trap the demon. Or you could red herring that, and have that be a trick to get the players to release an evil they worked to lock up. Anyway, as for what this creatures motive is, that is harder to say. Perhaps its from the 'far realms' and needs to alter the elemental substance of the universe so that it can actually exist. I like the idea of a villian fighting to bring about its own existence. END COMMUNICATION [/QUOTE]
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