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Having trouble with my gaming group
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 2586062" data-attributes="member: 32740"><p>COMMUNICATION. First and best solution to just about everything. It's pretty clear that for whatever reasons they just don't want or need to play the same way you do. That's a problem - but it's not a problem for them, right? If it were they'd... do something. Especially when you're trying to get something more substantial happening.</p><p>The primary obstacle here would seem to be the DM who has no clue about pacing nor actual roleplaying. Work at it from that angle. If you ask for it, but he can't/won't give you what you want then show him. He may not really know what you mean.</p><p>Fortunately you have a partner in crime - your friend. If you want roleplaying, just roleplay - RELENTLESSLY. Never break character except when necessary to get OOC information. If the other players don't respond in kind; if the DM doesn't respond in kind then just continue to roleplay off each other. Whenever anyone else does respond actively then run with it. Encourage it by responding in kind. Keep that up for a while and see what happens. If nothing else YOU should enjoy it more. Don't let a group of wet blankets smother your fun by infecting you with their dull reactions.</p><p></p><p>You say "it's the only group in town" as it were so that does limit your options, but don't discount the idea of taking over as DM. Of course you need to be ready to do so, and it helps to WANT to do so, but what can it hurt to ask the group if you could start your own campaign, either as a replacement or in addition to your current game. See if it helps to shake things up a bit that way.</p><p></p><p>Ultimately you can't force people to play in ways they don't want to. All you can do is talk to them and encourage them. If you need to go BACK to the local game store and try again to put together a new group - and that doesn't mean you need to appoint yourself as DM if you can find someone else to take the position.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 2586062, member: 32740"] COMMUNICATION. First and best solution to just about everything. It's pretty clear that for whatever reasons they just don't want or need to play the same way you do. That's a problem - but it's not a problem for them, right? If it were they'd... do something. Especially when you're trying to get something more substantial happening. The primary obstacle here would seem to be the DM who has no clue about pacing nor actual roleplaying. Work at it from that angle. If you ask for it, but he can't/won't give you what you want then show him. He may not really know what you mean. Fortunately you have a partner in crime - your friend. If you want roleplaying, just roleplay - RELENTLESSLY. Never break character except when necessary to get OOC information. If the other players don't respond in kind; if the DM doesn't respond in kind then just continue to roleplay off each other. Whenever anyone else does respond actively then run with it. Encourage it by responding in kind. Keep that up for a while and see what happens. If nothing else YOU should enjoy it more. Don't let a group of wet blankets smother your fun by infecting you with their dull reactions. You say "it's the only group in town" as it were so that does limit your options, but don't discount the idea of taking over as DM. Of course you need to be ready to do so, and it helps to WANT to do so, but what can it hurt to ask the group if you could start your own campaign, either as a replacement or in addition to your current game. See if it helps to shake things up a bit that way. Ultimately you can't force people to play in ways they don't want to. All you can do is talk to them and encourage them. If you need to go BACK to the local game store and try again to put together a new group - and that doesn't mean you need to appoint yourself as DM if you can find someone else to take the position. [/QUOTE]
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