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<blockquote data-quote="dropbear8mybaby" data-source="post: 7238032" data-attributes="member: 6863518"><p>Check again.</p><p></p><p>Iymrith simply took advantage of the chaos caused by the ordning being broken. The irony being that Annam broke the ordning because the giants did nothing to stop Tiamat. Nothing that the giants are doing is because of dragons or because of Iymrith. They're all going about their business trying to impress Annam so that they have a higher importance in the new ordning. You could entirely avoid Iymrith and the outcome of the adventure would be exactly the same: pointless. Defeating Iymrith changes nothing. Restoring Hekaton to power changes nothing.</p><p></p><p></p><p>Prove it.</p><p></p><p></p><p>No, it does not. Nightstone is pointless and meaningless. It provides a McGuffin that isn't a McGuffin. The entire adventure is filled with pointless red-herrings like this that seem like they'll lead somewhere but actually lead nowhere. There is no reason to go to Nightstone and no reason to leave it because it has nothing to do with the thin facade of a plot that the entire campaign book rests upon. Once you get to one of the three main locations, you're confronted with pointless missions that have nothing to do with the "plot", other than some extremely contrived connection to Worvil.</p><p></p><p>And then the deus ex machina of Harshnag and the Oracle just happen to randomly wander in at some point to get to the actual "plot". And then you get sent on a merry goose chase to a bunch of boring locations, all so you can get a divination spell cast for you. You could literally avoid the entire adventure and just go to a temple and pay for it or, since by the time you've done all this you'll be of a level to cast divination, just do it yourself. Hell, if someone has the acolyte background, they can probably just get it for free.</p><p></p><p>And then what? You go to a giant lord and basically have to kill them to get their conch which does nothing more than teleport you to a location that you can get to by yourself anyway. Again, pointless. And then you have pointless battles with the storm giant sisters because without it, there's no possible way that there can be any connection to the plot and which, ridiculously, if you kill them, ruins the plot. The entire campaign can end right there because if you kill the sisters, the third sister won't talk to you and lead you to going back to the one person in the entire world who knows that Slarkrethal holds Hekaton.</p><p></p><p>Oh, and when you rescue Hekaton? You go kill a dragon because the dragon killed his wife and imprisoned him... which has absolutely nothing to do with the ordning or why the giants are causing havoc.</p><p></p><p></p><p>No, it does not, and yes, there is. Tons of it, in fact. </p><p></p><p></p><p>Yes, they are.</p></blockquote><p></p>
[QUOTE="dropbear8mybaby, post: 7238032, member: 6863518"] Check again. Iymrith simply took advantage of the chaos caused by the ordning being broken. The irony being that Annam broke the ordning because the giants did nothing to stop Tiamat. Nothing that the giants are doing is because of dragons or because of Iymrith. They're all going about their business trying to impress Annam so that they have a higher importance in the new ordning. You could entirely avoid Iymrith and the outcome of the adventure would be exactly the same: pointless. Defeating Iymrith changes nothing. Restoring Hekaton to power changes nothing. Prove it. No, it does not. Nightstone is pointless and meaningless. It provides a McGuffin that isn't a McGuffin. The entire adventure is filled with pointless red-herrings like this that seem like they'll lead somewhere but actually lead nowhere. There is no reason to go to Nightstone and no reason to leave it because it has nothing to do with the thin facade of a plot that the entire campaign book rests upon. Once you get to one of the three main locations, you're confronted with pointless missions that have nothing to do with the "plot", other than some extremely contrived connection to Worvil. And then the deus ex machina of Harshnag and the Oracle just happen to randomly wander in at some point to get to the actual "plot". And then you get sent on a merry goose chase to a bunch of boring locations, all so you can get a divination spell cast for you. You could literally avoid the entire adventure and just go to a temple and pay for it or, since by the time you've done all this you'll be of a level to cast divination, just do it yourself. Hell, if someone has the acolyte background, they can probably just get it for free. And then what? You go to a giant lord and basically have to kill them to get their conch which does nothing more than teleport you to a location that you can get to by yourself anyway. Again, pointless. And then you have pointless battles with the storm giant sisters because without it, there's no possible way that there can be any connection to the plot and which, ridiculously, if you kill them, ruins the plot. The entire campaign can end right there because if you kill the sisters, the third sister won't talk to you and lead you to going back to the one person in the entire world who knows that Slarkrethal holds Hekaton. Oh, and when you rescue Hekaton? You go kill a dragon because the dragon killed his wife and imprisoned him... which has absolutely nothing to do with the ordning or why the giants are causing havoc. No, it does not, and yes, there is. Tons of it, in fact. Yes, they are. [/QUOTE]
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