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Community
General Tabletop Discussion
*Dungeons & Dragons
Having your players roll their stats
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<blockquote data-quote="Oofta" data-source="post: 9006859" data-attributes="member: 6801845"><p>I sometimes think part of the divide between random versus point buy/array is the different approach people take to character creation. I hear people saying they want to be "surprised" by their PC. Me? I come up with an idea for a PC that I want to play that will fit in well with the group and then I come up with a backstory. Ability scores are about the last thing I do. Sometimes the stats will be a bit min-maxed, sometimes they'll be more balanced because I don't want to focus on just one aspect of my PC such as combat. But I want to play Mouse the halfling rogue who is intelligent, wise, charismatic and a decent rogue as well. Maybe I want to play Gragnar the Barbarian and min max a bit. I want my ability scores to fit the image I have in my head.</p><p></p><p>The other aspect I simply don't understand is the thrill some people get from the gamble of rolling for ability scores. Maybe that's because I suck at games of chance. I went to Vegas once and, because everyone else was gambling, I put $50 into my pocket. I figured if I ever got to $60 I'd quit but otherwise I'd just put all my winnings back into my pocket until I ran out. Even though I've been told that it's highly statistically unlikely, I never put any money back in my pocket. I played twice on a $5 machine, everything else was dollars or quarters. I would have killed myself with boredom losing all that money at nickel slots so I didn't bother.</p><p></p><p>But determining ability scores for my PC takes, what 10-15 minutes? The thrill of rolling is supposed to justify playing with that PC for months on end is supposed to be enough to justify the risk of having crappy ability scores? Nah, not for me.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9006859, member: 6801845"] I sometimes think part of the divide between random versus point buy/array is the different approach people take to character creation. I hear people saying they want to be "surprised" by their PC. Me? I come up with an idea for a PC that I want to play that will fit in well with the group and then I come up with a backstory. Ability scores are about the last thing I do. Sometimes the stats will be a bit min-maxed, sometimes they'll be more balanced because I don't want to focus on just one aspect of my PC such as combat. But I want to play Mouse the halfling rogue who is intelligent, wise, charismatic and a decent rogue as well. Maybe I want to play Gragnar the Barbarian and min max a bit. I want my ability scores to fit the image I have in my head. The other aspect I simply don't understand is the thrill some people get from the gamble of rolling for ability scores. Maybe that's because I suck at games of chance. I went to Vegas once and, because everyone else was gambling, I put $50 into my pocket. I figured if I ever got to $60 I'd quit but otherwise I'd just put all my winnings back into my pocket until I ran out. Even though I've been told that it's highly statistically unlikely, I never put any money back in my pocket. I played twice on a $5 machine, everything else was dollars or quarters. I would have killed myself with boredom losing all that money at nickel slots so I didn't bother. But determining ability scores for my PC takes, what 10-15 minutes? The thrill of rolling is supposed to justify playing with that PC for months on end is supposed to be enough to justify the risk of having crappy ability scores? Nah, not for me. [/QUOTE]
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