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Having your players roll their stats
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<blockquote data-quote="Oofta" data-source="post: 9006945" data-attributes="member: 6801845"><p>If you want to make a mini-game out of generating stats, go for it. But I agree, I don't see the point.</p><p></p><p>I <em>understand</em>, even if I will never willingly do it, rolling for ability scores. A lot of DMs (obviously not all) will let you re-roll or commit suicide by goblin if you get poor results so it's really not a huge risk. But the odds of getting significantly better as a lure appeals most to those who fall into the trap of <a href="https://thedecisionlab.com/biases/optimism-bias" target="_blank">optimism bias</a>. Sure, <em>someone</em> at the table is probably going to have relatively poor ability scores but it's not going to be <em>me.</em></p><p></p><p>On average, rolling will give you <em>slightly</em> better average ability scores about 55% of the time*. But it also means that in a standard group of 6, odds are one PC will end up with the intelligence of a chimpanzee or the charisma of an ugly tree stump. For some groups that may not matter because the only use for ability scores is to determine bonuses or penalties. Of course it does mean some PCs will auto-fail certain saving throws.</p><p></p><p>In any case, do whatever floats your boat. Just don't expect me to jump onto that boat that may sink the first time my PC needs to make an intelligence save with that -4 penalty. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><em>*This statistic, like 72.6% of all statistics is a rough estimate since we don't have point buy outside of 8-15 and I'm not a statistician.</em></p></blockquote><p></p>
[QUOTE="Oofta, post: 9006945, member: 6801845"] If you want to make a mini-game out of generating stats, go for it. But I agree, I don't see the point. I [I]understand[/I], even if I will never willingly do it, rolling for ability scores. A lot of DMs (obviously not all) will let you re-roll or commit suicide by goblin if you get poor results so it's really not a huge risk. But the odds of getting significantly better as a lure appeals most to those who fall into the trap of [URL='https://thedecisionlab.com/biases/optimism-bias']optimism bias[/URL]. Sure, [I]someone[/I] at the table is probably going to have relatively poor ability scores but it's not going to be [I]me.[/I] On average, rolling will give you [I]slightly[/I] better average ability scores about 55% of the time*. But it also means that in a standard group of 6, odds are one PC will end up with the intelligence of a chimpanzee or the charisma of an ugly tree stump. For some groups that may not matter because the only use for ability scores is to determine bonuses or penalties. Of course it does mean some PCs will auto-fail certain saving throws. In any case, do whatever floats your boat. Just don't expect me to jump onto that boat that may sink the first time my PC needs to make an intelligence save with that -4 penalty. :) [I]*This statistic, like 72.6% of all statistics is a rough estimate since we don't have point buy outside of 8-15 and I'm not a statistician.[/I] [/QUOTE]
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