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Having your players roll their stats
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<blockquote data-quote="jmartkdr2" data-source="post: 9007500" data-attributes="member: 7017304"><p>The imbalance is more noticeable in some editions than others - in 5e it’s very unlikely to be a thing. You kind of need both a big gap and otherwise very similar characters to really feel it. When I have seen noticeable power differences, it’s usually caused more by differences in system mastery than differences in rolls, and 5e tends to have a smaller gap there than previous editions.</p><p></p><p>On the other hand, it is possible with rolling and just not possible with standard arrays. So rolling introduces a small risk that’s still greater than zero, so I under the resistance. Especially because roll-and-arrange doesn’t seem to add anything to the game except maybe a bit of character power (getting at least one 16 is pretty likely with 4d6 drop lowest) but if that’s the goal a more generous array or point buy will do that as well.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 9007500, member: 7017304"] The imbalance is more noticeable in some editions than others - in 5e it’s very unlikely to be a thing. You kind of need both a big gap and otherwise very similar characters to really feel it. When I have seen noticeable power differences, it’s usually caused more by differences in system mastery than differences in rolls, and 5e tends to have a smaller gap there than previous editions. On the other hand, it is possible with rolling and just not possible with standard arrays. So rolling introduces a small risk that’s still greater than zero, so I under the resistance. Especially because roll-and-arrange doesn’t seem to add anything to the game except maybe a bit of character power (getting at least one 16 is pretty likely with 4d6 drop lowest) but if that’s the goal a more generous array or point buy will do that as well. [/QUOTE]
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