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Having your players roll their stats
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<blockquote data-quote="Swarmkeeper" data-source="post: 9008502" data-attributes="member: 6921763"><p>So 15% better to hit is the threshold?</p><p></p><p></p><p>Not a point I made or even alluded to, but... sure, I agree with you here other than the bit that it is imperative that "everyone starts from the exact same place" with regards to stats.</p><p></p><p></p><p>Agreed - I'm not looking for a reality simulator either. You must be including this to rebut someone else's point? Although I don't hear anyone saying they want a reality simulator so not sure what it has to do with anything.</p><p></p><p></p><p>Are you talking about comparative advantages or disadvantages? Like being 15% better at strength rolls compared to another PC in the party? I find this to truly be a matter of perspective. If my ally is 15% better than me at some things, I'm happy to have them on my team.</p><p></p><p></p><p>So... we're comparing a sociological experiment to the social contract of a game? And because of the very real-world results of that experiment we can't have variability in stats between characters in our fantasy world? This seems, at least on the surface, to contradict your earlier claims about not wanting a reality simulator.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 9008502, member: 6921763"] So 15% better to hit is the threshold? Not a point I made or even alluded to, but... sure, I agree with you here other than the bit that it is imperative that "everyone starts from the exact same place" with regards to stats. Agreed - I'm not looking for a reality simulator either. You must be including this to rebut someone else's point? Although I don't hear anyone saying they want a reality simulator so not sure what it has to do with anything. Are you talking about comparative advantages or disadvantages? Like being 15% better at strength rolls compared to another PC in the party? I find this to truly be a matter of perspective. If my ally is 15% better than me at some things, I'm happy to have them on my team. So... we're comparing a sociological experiment to the social contract of a game? And because of the very real-world results of that experiment we can't have variability in stats between characters in our fantasy world? This seems, at least on the surface, to contradict your earlier claims about not wanting a reality simulator. [/QUOTE]
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