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Hawaiian Flavor type game?
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<blockquote data-quote="Turanil" data-source="post: 2460380" data-attributes="member: 9646"><p>You are right. However I have no intent of copypasting. I just plan to list terms and ideas, not translate word for word. Tonguez will get a look at what I collected, and using his own knowledge on the Polynesian subjects will see what <em>info</em> will be useful to write <em>original</em> fantasy Polynesian stuff.</p><p></p><p>-----------------------------------------------------------------------------------------</p><p></p><p>EDIT: I have gone quickly through this game, getting what looked to me the useful info. My first overall impression, is that this fantasy-Polynesian game should be fantasy / D&D rather than "historical". Because the French game is "historical", which is great for learning about Tahiti, its inhabitants and culture, but could quickly make for a boring game.</p><p></p><p>Otherwise, it seems that many plot hooks for Polynesian adventures include spirits and taboos. Also, I begin to see three classes that could be added to this setting:</p><p>-- <strong>Ari'i</strong>: This is a character class of noble. I have one or two good OGC classes that could probably be used. What I noticed is that nobles are so often mentioned, that there probably must be a class for them. Core class rather than prestige class, since you are born a noble, no other way around.</p><p>-- <strong>Orou</strong>: A prestige class of sorcerer dealing with evil spirits; summoning spirits that will possess items or creatures; doing sympathetic magic (using dolls to cast enchantment from a distance); etc.</p><p>-- <strong><Navigator></strong>: A sailor and seer that can lead people across the oceans toward islands lost in the immensity of the Pacific.</p></blockquote><p></p>
[QUOTE="Turanil, post: 2460380, member: 9646"] You are right. However I have no intent of copypasting. I just plan to list terms and ideas, not translate word for word. Tonguez will get a look at what I collected, and using his own knowledge on the Polynesian subjects will see what [I]info[/I] will be useful to write [I]original[/I] fantasy Polynesian stuff. ----------------------------------------------------------------------------------------- EDIT: I have gone quickly through this game, getting what looked to me the useful info. My first overall impression, is that this fantasy-Polynesian game should be fantasy / D&D rather than "historical". Because the French game is "historical", which is great for learning about Tahiti, its inhabitants and culture, but could quickly make for a boring game. Otherwise, it seems that many plot hooks for Polynesian adventures include spirits and taboos. Also, I begin to see three classes that could be added to this setting: -- [B]Ari'i[/B]: This is a character class of noble. I have one or two good OGC classes that could probably be used. What I noticed is that nobles are so often mentioned, that there probably must be a class for them. Core class rather than prestige class, since you are born a noble, no other way around. -- [B]Orou[/B]: A prestige class of sorcerer dealing with evil spirits; summoning spirits that will possess items or creatures; doing sympathetic magic (using dolls to cast enchantment from a distance); etc. -- [B]<Navigator>[/B]: A sailor and seer that can lead people across the oceans toward islands lost in the immensity of the Pacific. [/QUOTE]
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