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Hawaiian Flavor type game?
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<blockquote data-quote="Tonguez" data-source="post: 2464558" data-attributes="member: 1125"><p>CLASSES</p><p><strong>TOA Fighter</strong> - the heavy armour using strength based fighter is not a good model for the Polynesian Warrior. A way to make this a no/light armoured agile fighter would be better</p><p></p><p><strong>MOHOAO Barbarian</strong> - Cannibal savages (from another island of course) who live for the taste of human flesh (and gain strength from it ie Rage) </p><p></p><p><strong>Ranger</strong> - there were professional hunters/foresters but whether that means ranger or Expert I'm not sure (I'd tend to say Expert). Nonetheless a Sea Ranger woprks well (and I have one to present below) </p><p></p><p><strong>PAU 'IOLE Rogue</strong> - absolutely. the Rogues skills of stealth and even theivery were valued (but only targted at enemies). NB the word Pau iole means Rat-taken as theives were associated with rats (<em>which is a good thing in Polynesia</em>). Also the legend of Fakataupotiki says that he snuck into a chiefs house in the middle ofthe night and assasinated him (by sticking a stingrays spine up his anus!) - another good rogue model</p><p></p><p><strong>'ARIOI Bard </strong> - yes. Geneologist, Chanters, 'Arioi were all respected and considered members of the 'priesthood'. In fact the 'Arioi as priests of a war good are the perfect model of Musician, Wrestler and Rogue</p><p></p><p><strong>TOHUNGA/KAHUNA Cleric</strong> The militant cleric works for Polynesia where many were also skilled warriors. Also the spirits and gods of Polynesia were sometimes a lot more physical than in Western Europe. However making them cloistered types works to (and differentiates)</p><p></p><p><strong>Druid (Shaman?)</strong> I can see a case for the Druid as Shaman but agree that the shapechaning aspect of Druidism is a bit beyond acceptable. That being said supernatural shapechangers were known and Maui (the hero/demigod) was famed for the practice. Kamapua'a is another option as a druid model. He lived in the wilderness and could change from human to dire boar (I'd more envisage him as a Wereboar but why not a druid/barbarian?). Anyway my conclusion is we need a Shaman class but Druid needs lots of modification to fit </p><p></p><p><strong>RUNUKU/MAKOI Scorcerer</strong> usually mistrusted as uses of 'evil magic' (actually the shapechanging of the Druid might fit here)</p><p></p><p><strong>MATAKITE Seer</strong> - Seers were very common in Polynesia and could come from any caste (although most were at least of Matakainga rank). The Seer could be represented by the Psion clairsentient</p><p></p><p><strong>Monk</strong> Okay the case could be made for Lua and the Makini (bodyguard) being monks and if anyone ants to modify the monk abilites to reflect this then excellent. However I'm inclined to have a fighter with unarmed feats rather than a straight monk. I also have to declare my personal bias - I think the Pyschic Warior is cooler than the Monk and would rather see that<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Experts (Tuhuna)</strong></p><p></p><p>In Polynesia all knowledge comes from the gods and the Tuhuna is the one chosen by the god/spirit to use that knowledge in the world (the word Tohunga means 'chosen')as such all Experts are religious functionaries and must start all works with prayer asking the god/spirit to commune with the workers to achieve the task at hand. Indeed no task can be completed without the presence of the gods. Personally I'd stick with Experts but give them all a class ability that involves a competence bonus as a result of divine favour. May even a few supernatural powers at higher level (eg mend, fabricate spell-like abilities)</p><p></p><p>SKILLS </p><p>The Ride Skill is unknown in Hawaiki as no large land mammals exist as in other lands. Instead the Ride skill is replaced by the Vaka Skill allowing characters to use the various dugouts, outrigger canoes, catamarans and other watercraft of the islands.</p></blockquote><p></p>
[QUOTE="Tonguez, post: 2464558, member: 1125"] CLASSES [B]TOA Fighter[/B] - the heavy armour using strength based fighter is not a good model for the Polynesian Warrior. A way to make this a no/light armoured agile fighter would be better [B]MOHOAO Barbarian[/B] - Cannibal savages (from another island of course) who live for the taste of human flesh (and gain strength from it ie Rage) [B]Ranger[/B] - there were professional hunters/foresters but whether that means ranger or Expert I'm not sure (I'd tend to say Expert). Nonetheless a Sea Ranger woprks well (and I have one to present below) [B]PAU 'IOLE Rogue[/B] - absolutely. the Rogues skills of stealth and even theivery were valued (but only targted at enemies). NB the word Pau iole means Rat-taken as theives were associated with rats ([I]which is a good thing in Polynesia[/I]). Also the legend of Fakataupotiki says that he snuck into a chiefs house in the middle ofthe night and assasinated him (by sticking a stingrays spine up his anus!) - another good rogue model [B]'ARIOI Bard [/B] - yes. Geneologist, Chanters, 'Arioi were all respected and considered members of the 'priesthood'. In fact the 'Arioi as priests of a war good are the perfect model of Musician, Wrestler and Rogue [B]TOHUNGA/KAHUNA Cleric[/B] The militant cleric works for Polynesia where many were also skilled warriors. Also the spirits and gods of Polynesia were sometimes a lot more physical than in Western Europe. However making them cloistered types works to (and differentiates) [B]Druid (Shaman?)[/B] I can see a case for the Druid as Shaman but agree that the shapechaning aspect of Druidism is a bit beyond acceptable. That being said supernatural shapechangers were known and Maui (the hero/demigod) was famed for the practice. Kamapua'a is another option as a druid model. He lived in the wilderness and could change from human to dire boar (I'd more envisage him as a Wereboar but why not a druid/barbarian?). Anyway my conclusion is we need a Shaman class but Druid needs lots of modification to fit [B]RUNUKU/MAKOI Scorcerer[/B] usually mistrusted as uses of 'evil magic' (actually the shapechanging of the Druid might fit here) [B]MATAKITE Seer[/B] - Seers were very common in Polynesia and could come from any caste (although most were at least of Matakainga rank). The Seer could be represented by the Psion clairsentient [B]Monk[/B] Okay the case could be made for Lua and the Makini (bodyguard) being monks and if anyone ants to modify the monk abilites to reflect this then excellent. However I'm inclined to have a fighter with unarmed feats rather than a straight monk. I also have to declare my personal bias - I think the Pyschic Warior is cooler than the Monk and would rather see that:) [B]Experts (Tuhuna)[/B] In Polynesia all knowledge comes from the gods and the Tuhuna is the one chosen by the god/spirit to use that knowledge in the world (the word Tohunga means 'chosen')as such all Experts are religious functionaries and must start all works with prayer asking the god/spirit to commune with the workers to achieve the task at hand. Indeed no task can be completed without the presence of the gods. Personally I'd stick with Experts but give them all a class ability that involves a competence bonus as a result of divine favour. May even a few supernatural powers at higher level (eg mend, fabricate spell-like abilities) SKILLS The Ride Skill is unknown in Hawaiki as no large land mammals exist as in other lands. Instead the Ride skill is replaced by the Vaka Skill allowing characters to use the various dugouts, outrigger canoes, catamarans and other watercraft of the islands. [/QUOTE]
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