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Hawaiian Flavor type game?
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<blockquote data-quote="Tonguez" data-source="post: 2466233" data-attributes="member: 1125"><p><strong>Tanguru</strong> (alt.Paladin) </p><p>Amongts the many atua of Hawaiki are the beast-spirits – Shark, Crocodile, Lizard, Wild Boar, Eagle– Spirits that hunger to devour the souls of mortals. The Tanguru are the chosen vessel of the beast-spirits, leaders in warfare the Tanguru agree to carry the beast-spirits into battle and in return the beasts imbues the Tanguru with a part of their power. </p><p></p><p><strong>Requirements:</strong></p><p>Alignment: Lawful (Tanguru require great discipline to control the Beast)</p><p>Base Attack Bonus: +3. </p><p>Knowledge (religion): 3 ranks. </p><p>Knowledge (Tactics): 5 ranks. </p><p>Feats: Cleave</p><p>Must have lead troops in combat</p><p></p><p><strong>Tanguru Code:</strong> Tanguru are war leaders and must continuouisly prove their worth in battle. Tanguru must be honourable, courageous and unshakable. They must serve the Beast-spirit and feed its hunger. Should they fail the Beast will destroy them!</p><p></p><p><strong>BAb</strong> - as Paladin</p><p><strong>Saves</strong> - as Paladin</p><p></p><p><strong>TANGURU Class Abilities</strong></p><p>1 Detect Evil, Divine Grace, Lay on Hands, Spells, +1 level of existing divine spellcasting</p><p>2 Aura of Courage, Smite Enemy, Divine Health</p><p>3 Divine health, Frightful Presence </p><p>4 Remove Disease, Aura of Power, +1 level of existing divine spellcasting</p><p>5 Totem Companion, Leadership Feat </p><p>6 Smite Enemy 2/day, Aura of Power</p><p>7 Remove disease 2/week, +1 level of existing divine spellcasting</p><p>8 Smite evil 3/day, Aura of Power </p><p>9 Aura of Power, +1 level of existing divine spellcasting class</p><p>10 Remove disease 3/week, Smite evil 4/day, Aura of Power</p><p></p><p><strong>All Class Abilities are as Paladin except:</strong></p><p></p><p><strong>Smite Enemy</strong> - When the Tanguru smites an enemy he opens a conduit for the Beast-spirit to feed, the Beast Spirits care not about the moral character of their victims and thus it is not limited to Evil creatures. </p><p><strong>Frightful Presence:</strong> The Tanguru is able to manifest the terrible power of the Beast-spirit within them thus unsettling his enemies</p><p><strong>Totem Companion</strong> The Beast Spirit sends one of its children as a companion to the Tanguru. The Totem Creature is unusually strong and intelligent (use Paladin Mount table)</p><p><strong>Leadership:</strong> The Tanguru can take the feat at Level 5 and gains a +1 bonus to Leadership score</p><p><strong>Aura of Power </strong> The Beast Spirit displays its power affecting the Tanguru and all allies within 60 feet. Allies receive a +1 bonus to the manifest ability rising by +1 at levels 6, 8, 9, 10 (to +5). The Tanguru can determine which abilities to boost as follows:</p><p><u>Aura of Prowess</u> Grants a bonus to Melee Attacks</p><p><u>Aura of Strength </u> Grants a bonus to Damage rolls</p><p><u>Aura of Resilience</u> Grants a bonus to Saves</p><p><u>Aura of Protection</u> Grants a bonus to AC</p><p><u>Aura of Resistance</u> Allies gain damage reduction equal to the Aura bonus</p><p><u>Aura of Competence</u> Grants a bonus to all checks for a selected ablity score (eg Dexterity, Strength, Wisdom etc)</p><p><u>Aura of Urgency </u> Speed of allies increased by 5 ft x bonus (eg at level 8 +3 bonus grants speed +15 ft)</p></blockquote><p></p>
[QUOTE="Tonguez, post: 2466233, member: 1125"] [B]Tanguru[/B] (alt.Paladin) Amongts the many atua of Hawaiki are the beast-spirits – Shark, Crocodile, Lizard, Wild Boar, Eagle– Spirits that hunger to devour the souls of mortals. The Tanguru are the chosen vessel of the beast-spirits, leaders in warfare the Tanguru agree to carry the beast-spirits into battle and in return the beasts imbues the Tanguru with a part of their power. [B]Requirements:[/B] Alignment: Lawful (Tanguru require great discipline to control the Beast) Base Attack Bonus: +3. Knowledge (religion): 3 ranks. Knowledge (Tactics): 5 ranks. Feats: Cleave Must have lead troops in combat [B]Tanguru Code:[/B] Tanguru are war leaders and must continuouisly prove their worth in battle. Tanguru must be honourable, courageous and unshakable. They must serve the Beast-spirit and feed its hunger. Should they fail the Beast will destroy them! [B]BAb[/B] - as Paladin [B]Saves[/B] - as Paladin [B]TANGURU Class Abilities[/B] 1 Detect Evil, Divine Grace, Lay on Hands, Spells, +1 level of existing divine spellcasting 2 Aura of Courage, Smite Enemy, Divine Health 3 Divine health, Frightful Presence 4 Remove Disease, Aura of Power, +1 level of existing divine spellcasting 5 Totem Companion, Leadership Feat 6 Smite Enemy 2/day, Aura of Power 7 Remove disease 2/week, +1 level of existing divine spellcasting 8 Smite evil 3/day, Aura of Power 9 Aura of Power, +1 level of existing divine spellcasting class 10 Remove disease 3/week, Smite evil 4/day, Aura of Power [B]All Class Abilities are as Paladin except:[/B] [B]Smite Enemy[/B] - When the Tanguru smites an enemy he opens a conduit for the Beast-spirit to feed, the Beast Spirits care not about the moral character of their victims and thus it is not limited to Evil creatures. [B]Frightful Presence:[/B] The Tanguru is able to manifest the terrible power of the Beast-spirit within them thus unsettling his enemies [B]Totem Companion[/B] The Beast Spirit sends one of its children as a companion to the Tanguru. The Totem Creature is unusually strong and intelligent (use Paladin Mount table) [B]Leadership:[/B] The Tanguru can take the feat at Level 5 and gains a +1 bonus to Leadership score [B]Aura of Power [/B] The Beast Spirit displays its power affecting the Tanguru and all allies within 60 feet. Allies receive a +1 bonus to the manifest ability rising by +1 at levels 6, 8, 9, 10 (to +5). The Tanguru can determine which abilities to boost as follows: [u]Aura of Prowess[/u] Grants a bonus to Melee Attacks [U]Aura of Strength [/U] Grants a bonus to Damage rolls [U]Aura of Resilience[/U] Grants a bonus to Saves [U]Aura of Protection[/U] Grants a bonus to AC [U]Aura of Resistance[/U] Allies gain damage reduction equal to the Aura bonus [U]Aura of Competence[/U] Grants a bonus to all checks for a selected ablity score (eg Dexterity, Strength, Wisdom etc) [U]Aura of Urgency [/U] Speed of allies increased by 5 ft x bonus (eg at level 8 +3 bonus grants speed +15 ft) [/QUOTE]
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