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General Tabletop Discussion
*Dungeons & Dragons
Hazirawn/flaming Weapon+ Pact of the Blade
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<blockquote data-quote="ECMO3" data-source="post: 9530252" data-attributes="member: 7030563"><p>Ok put "type" after every line in my post above.</p><p></p><p>The <em>normal damage type</em> for a Dragontooth Dagger is Piercing and acid.</p><p></p><p></p><p></p><p>The default damage for a Dragontooth Dagger is 1d4 piercing + 1d6 acid.</p><p></p><p>There is a distinction in the rules between conjuring a pact weapon and creating a bond with a magic weapon. When you do the latter you are not conjuring a "default" non-magic weapon, you are bonding with a specific magic weapon and the damage done by that specific magic weapon is the default damage for that specific magic weapon.</p><p></p><p>Bonding with a Dragontooth Dagger is fundamentally different in the rules then conjuring a dagger.</p><p></p><p>Moreover, if this is the tact you are taking what is the "normal damage type" of a Sunblade or a Staff of the Adder?</p><p></p><p>Finally, what do you do about the magic bonus? If you are only focused on the "default damage type" of the base non-magic weapon template itself specifically, then magic damage is added, just like other dice are added. A Dagger +1 deals 1d4 "default dagger" damage, the extra 1 is bonus damage from the magic. So if I use pact of the blade to bond with a +1 dagger with my 20 charisma Warlock and change damage to psychic, that would mean I do 1d4 psychic + 6 piercing? That makes no sense, but it is what is required to accept your interpretation.</p><p></p><p>If I can't change the 1d6 bonus acid damage on my Dragontooth Dagger, why can I change the 1 magic bonus on my +1 Dagger?</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9530252, member: 7030563"] Ok put "type" after every line in my post above. The [I]normal damage type[/I] for a Dragontooth Dagger is Piercing and acid. The default damage for a Dragontooth Dagger is 1d4 piercing + 1d6 acid. There is a distinction in the rules between conjuring a pact weapon and creating a bond with a magic weapon. When you do the latter you are not conjuring a "default" non-magic weapon, you are bonding with a specific magic weapon and the damage done by that specific magic weapon is the default damage for that specific magic weapon. Bonding with a Dragontooth Dagger is fundamentally different in the rules then conjuring a dagger. Moreover, if this is the tact you are taking what is the "normal damage type" of a Sunblade or a Staff of the Adder? Finally, what do you do about the magic bonus? If you are only focused on the "default damage type" of the base non-magic weapon template itself specifically, then magic damage is added, just like other dice are added. A Dagger +1 deals 1d4 "default dagger" damage, the extra 1 is bonus damage from the magic. So if I use pact of the blade to bond with a +1 dagger with my 20 charisma Warlock and change damage to psychic, that would mean I do 1d4 psychic + 6 piercing? That makes no sense, but it is what is required to accept your interpretation. If I can't change the 1d6 bonus acid damage on my Dragontooth Dagger, why can I change the 1 magic bonus on my +1 Dagger? [/QUOTE]
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