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HazzaH The Mobile Tabletop RPG Tool for iPhones and iPads Kickstarter Project
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<blockquote data-quote="fablestreams" data-source="post: 5985359" data-attributes="member: 95661"><p><strong>iPhone Features</strong></p><p></p><p></p><p></p><p>vmaaxt, thanks for the question. The iPhone (and soon followed by Adnroid phones) has two functions geared primarily for the player. The iPad (or tablet) is primarily the GMs tool. The phone acts like your character sheet and dice, and the tablet as your game mat and GM tools. </p><p></p><p>By itself, the phone does not need the tablet, but its player centric. It lets you create characters for Pathfinder/3.5 OGL (we are working on getting licenses for future rule sets). You can have multiple characters in there. You can share your characters with other players (either e-mail or bluetooth), create a paper character sheet, and has a 3D physics based dice roller included. Additionally, it has context specific help to look up skills, feats, spells and weapons, equipment, an magical items. This is all independent of the iPad/Tablet connectivity. You can use it for your tabletop games.</p><p></p><p>The second set of features is specific to connecting to the iPad/tablet. When connected, the phone acts much like a wireless remote control for your console. When you roll your dice, others see it on their devices, you can chat with other players and you will have a tactical battle mat that a displays whats going on in the tablet host device.</p><p></p><p>There is a host/slave relationship between the tablet to phone, tablet to tablet relationship. Why would you do such a thing, you may be wondering? We see trends in technology that point to tablets becoming more and more common. There is a lot of research out there that shows that their growth is outpacing laptops and PCs and in the not so distant future, tablets will be the new laptop. We wanted to get ahead of that curve. The cost of the iPad/Android tablet (which you will use for a lot more than our app) will be made up in savings over traditional print media and miniatures. The app itself for the iPad will be pretty cheap ($9.99)--a lot less than an accessory adventure. It comes with over 300 digital assets including creatures and PCs--3D digital models. Miniature packs will feature dozens of minis for less than you would pay for a plastic pre-painted mini and way less than a metal one. Not that I'll stop buying them, but our app will let you have better looking (and I think more fun games) for a lot less. The tablet/phone is also more convenient to carry.</p><p></p><p>So while I think your group is common in not having a tablet and specifically an iPad, the trend that we see in the market, in the games I run at stores and see at conventions tells us that the trend is that more and more groups are adopting these technologies in their games. </p><p></p><p>Thanks again for your question, and let me know if you have more!</p></blockquote><p></p>
[QUOTE="fablestreams, post: 5985359, member: 95661"] [b]iPhone Features[/b] vmaaxt, thanks for the question. The iPhone (and soon followed by Adnroid phones) has two functions geared primarily for the player. The iPad (or tablet) is primarily the GMs tool. The phone acts like your character sheet and dice, and the tablet as your game mat and GM tools. By itself, the phone does not need the tablet, but its player centric. It lets you create characters for Pathfinder/3.5 OGL (we are working on getting licenses for future rule sets). You can have multiple characters in there. You can share your characters with other players (either e-mail or bluetooth), create a paper character sheet, and has a 3D physics based dice roller included. Additionally, it has context specific help to look up skills, feats, spells and weapons, equipment, an magical items. This is all independent of the iPad/Tablet connectivity. You can use it for your tabletop games. The second set of features is specific to connecting to the iPad/tablet. When connected, the phone acts much like a wireless remote control for your console. When you roll your dice, others see it on their devices, you can chat with other players and you will have a tactical battle mat that a displays whats going on in the tablet host device. There is a host/slave relationship between the tablet to phone, tablet to tablet relationship. Why would you do such a thing, you may be wondering? We see trends in technology that point to tablets becoming more and more common. There is a lot of research out there that shows that their growth is outpacing laptops and PCs and in the not so distant future, tablets will be the new laptop. We wanted to get ahead of that curve. The cost of the iPad/Android tablet (which you will use for a lot more than our app) will be made up in savings over traditional print media and miniatures. The app itself for the iPad will be pretty cheap ($9.99)--a lot less than an accessory adventure. It comes with over 300 digital assets including creatures and PCs--3D digital models. Miniature packs will feature dozens of minis for less than you would pay for a plastic pre-painted mini and way less than a metal one. Not that I'll stop buying them, but our app will let you have better looking (and I think more fun games) for a lot less. The tablet/phone is also more convenient to carry. So while I think your group is common in not having a tablet and specifically an iPad, the trend that we see in the market, in the games I run at stores and see at conventions tells us that the trend is that more and more groups are adopting these technologies in their games. Thanks again for your question, and let me know if you have more! [/QUOTE]
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