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<blockquote data-quote="Szatany" data-source="post: 3828904" data-attributes="member: 21178"><p>I think you are overreacting. Do you make the same point about (in 3e) every 1st level fighter with 12 Con having exactly 11 hit points? Very unfun? Just please remember that's this is only one creature of maaany, and it's the most basic version, without any advancement, class levels, and whatever 4e offers to customize monsters. On the top of that damage is still random so it's not like you can even predict how many rounds will a fight take. </p><p></p><p></p><p>1. How do you make monster last longer anyway? By cheating. So you still can cheat by giving it more HP to begin with.</p><p>2. It can always run away, or if that's not your cup of tea (some monsters never run away</p><p></p><p></p><p>Me too, all the time to be honest. And I always used 3e's suggested medium HP value for MM creatures.</p><p></p><p></p><p>You are assuming there are still hit dice, but I like the general idea. If skirmishers get 5 hp/level and brutes 10 hp/level, that's makes designing those creatures easier and they fit better in their respectful roles.</p><p></p><p>And at the end a question for people who want random HP so the enemies are less predictable. Why aren't you fighting for random ability scores, attack bonuses, saves, etc? That would make them also unpredictable, in some cases even more then simple HP which are close to average with big HP number anyway. A good thing surely? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Szatany, post: 3828904, member: 21178"] I think you are overreacting. Do you make the same point about (in 3e) every 1st level fighter with 12 Con having exactly 11 hit points? Very unfun? Just please remember that's this is only one creature of maaany, and it's the most basic version, without any advancement, class levels, and whatever 4e offers to customize monsters. On the top of that damage is still random so it's not like you can even predict how many rounds will a fight take. 1. How do you make monster last longer anyway? By cheating. So you still can cheat by giving it more HP to begin with. 2. It can always run away, or if that's not your cup of tea (some monsters never run away Me too, all the time to be honest. And I always used 3e's suggested medium HP value for MM creatures. You are assuming there are still hit dice, but I like the general idea. If skirmishers get 5 hp/level and brutes 10 hp/level, that's makes designing those creatures easier and they fit better in their respectful roles. And at the end a question for people who want random HP so the enemies are less predictable. Why aren't you fighting for random ability scores, attack bonuses, saves, etc? That would make them also unpredictable, in some cases even more then simple HP which are close to average with big HP number anyway. A good thing surely? ;) [/QUOTE]
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