Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Head of the Thieves' Guild
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dr_Ruminahui" data-source="post: 5865374" data-attributes="member: 81104"><p>Yeah, I don't think the "hardly ever uses violence, and only secretly" works.</p><p> </p><p>The threat of violence is only effective as a motivator if it is real - a criminal is only going to share his money with some stranger if there are immediate and real consequences of his not doing so. And unless the crime boss is ready to use violence, the threat simply isn't real, and he isn't going to stay a crime boss.</p><p> </p><p>So, I would come up with some other reason for the crime boss not flipping out.</p><p> </p><p>1. Maybe he is a sociopath and is always calm and smiling. Think of the movie scene where Capone beats a subordinate to death with a baseball bat at dinner - until he starts swinging, its all smiles and joking. Or perhaps your villian's demenor doesn't change when he comits violence - that could well be much creapier.</p><p> </p><p>2. Come up with some other story reason why he wasn't upset. Perhaps he already knew about it. Perhaps he had secretly authorised the crime, or has for some reason given permission for the third party to act (maybe as a favour to a political patron who wants to use a 3rd party to avoid someone connecting him/her/it with the crime boss). Perhaps the boss is even happy about it as knowing the perpetrator gives him a pawn to blackmail or to turn into a spy on a rival.</p><p> </p><p>Personally, I prefer the second - it turns your problem into a story hook. So, when the players ask "why isn't he mad" tell them "Yeah, that seems very strange/odd/suspicious, doesn't it?"</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 5865374, member: 81104"] Yeah, I don't think the "hardly ever uses violence, and only secretly" works. The threat of violence is only effective as a motivator if it is real - a criminal is only going to share his money with some stranger if there are immediate and real consequences of his not doing so. And unless the crime boss is ready to use violence, the threat simply isn't real, and he isn't going to stay a crime boss. So, I would come up with some other reason for the crime boss not flipping out. 1. Maybe he is a sociopath and is always calm and smiling. Think of the movie scene where Capone beats a subordinate to death with a baseball bat at dinner - until he starts swinging, its all smiles and joking. Or perhaps your villian's demenor doesn't change when he comits violence - that could well be much creapier. 2. Come up with some other story reason why he wasn't upset. Perhaps he already knew about it. Perhaps he had secretly authorised the crime, or has for some reason given permission for the third party to act (maybe as a favour to a political patron who wants to use a 3rd party to avoid someone connecting him/her/it with the crime boss). Perhaps the boss is even happy about it as knowing the perpetrator gives him a pawn to blackmail or to turn into a spy on a rival. Personally, I prefer the second - it turns your problem into a story hook. So, when the players ask "why isn't he mad" tell them "Yeah, that seems very strange/odd/suspicious, doesn't it?" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Head of the Thieves' Guild
Top