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Heal check in combat
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<blockquote data-quote="DEFCON 1" data-source="post: 5444688" data-attributes="member: 7006"><p>Yeah, as malraux said... the status in 'Unconscious' because they needed to name it <em>something</em>. But if the person was truly unconscious you then get into the whole issue that's been discussed ad nauseum about how then could a Warlord use 'Inspiring Word' wake someone up. If you can "yell them healthy" (as the joke has been made), then the person probably really isn't unconscious in the literal sense. I mean after all... if someone was truly knocked out with as much frequency and in such a short period of time as a D&D PC is... that person will have had so many concussions that they wouldn't be able to function after like two weeks of adventuring.</p><p></p><p>It's the classic conundrum of using fluff terminology to describe game crunch... how do you merge the two together to make some sort of cohesive narrative sense? In most cases (especially in 4E) you really can't. There will always be terms applied to statuses and actions that go against the logic of a narrative story. You have to just accept that although the game status of being 'removed from combat with the loss of all actions, and with the chance of the character being eliminated from the game entirely after three failed Saving Throws' is termed "Unconscious"... in actuality, the literal concept of unconsciousness is not necessarily what is happening to the character.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5444688, member: 7006"] Yeah, as malraux said... the status in 'Unconscious' because they needed to name it [I]something[/I]. But if the person was truly unconscious you then get into the whole issue that's been discussed ad nauseum about how then could a Warlord use 'Inspiring Word' wake someone up. If you can "yell them healthy" (as the joke has been made), then the person probably really isn't unconscious in the literal sense. I mean after all... if someone was truly knocked out with as much frequency and in such a short period of time as a D&D PC is... that person will have had so many concussions that they wouldn't be able to function after like two weeks of adventuring. It's the classic conundrum of using fluff terminology to describe game crunch... how do you merge the two together to make some sort of cohesive narrative sense? In most cases (especially in 4E) you really can't. There will always be terms applied to statuses and actions that go against the logic of a narrative story. You have to just accept that although the game status of being 'removed from combat with the loss of all actions, and with the chance of the character being eliminated from the game entirely after three failed Saving Throws' is termed "Unconscious"... in actuality, the literal concept of unconsciousness is not necessarily what is happening to the character. [/QUOTE]
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Heal check in combat
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