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Heal check in combat
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<blockquote data-quote="DracoSuave" data-source="post: 5444712" data-attributes="member: 71571"><p>Let's not overlook something here....</p><p></p><p>D&D is not meant to be a simulation of the medical and physiological effects of combats. It's meant to be a simulation of a narrative expression of combat.</p><p></p><p>There's a huge difference.</p><p></p><p>Takes movies for example.</p><p></p><p>People are knocked unconscious in movies all the time. However, movies rarely explore the medical effects of this happening to them. Instead, they use unconsciousness as a narrative device to promote tension and show the vulnerability of the character.</p><p></p><p>How many action movies have you seen where a character is knocked out... but they hear a voice through the black that causes them to come back and rise to the call of action? Is it realistic? No. Is this some medical procedure? No. Is it <strong>entertaining narrative?</strong> You're damned right it is.</p><p></p><p>In the case of a druid, there's no necessity for Heal to even represent a mundane skill. It can reflect a magical or spiritual attunement that gives them the ability to do certain effects.</p><p></p><p>Who is to say that the druid couldn't represent her healing thusly:</p><p></p><p><span style="font-family: 'Franklin Gothic Medium'"><span style="color: Wheat"><em>Valona saw her companion Ironbeard fall to the pair of devilish orcs. She hurried towards them as she intoned a minor evocation to the spirits of the land... her body twisting into the shape of a cheetah, hoping to arrive on top. Just before the orc made ready to slice into the chest of the dwarf champion, Valona's body changed again... and a swipe with a heavy ursine arm knocked the would-be-killer off balance. Another evocation, she took a breif moment to touch Ironbeard's chest, glowing with a faint green energy, while she fought off the orcish menace, hoping to keep them away just long enough to give Ironbeard (and her orison), a chance to work.</em></span></span></p><p><span style="font-family: 'Franklin Gothic Medium'"><span style="color: Wheat"><em></em></span></span></p><p><span style="font-family: 'Franklin Gothic Medium'"><span style="color: Wheat"><em>Suddenly Ironbeard woke up, his eyes open and glowing with green light... 'You saved me, Valona!' 'No time for talking, dwarf. You're just lucky I hate this orcs a little more than I hate you. Now get the hell up and fight!'</em></span></span></p><p></p><p>And yet, in game, this could be represented in the abstract by:</p><p></p><p>Minor action to Beast Shape (for their MBAs)</p><p>Move action to move adjacent to the dwarf fighter</p><p>Standard action to make a heal check to allow second wind</p><p>Free action for playful banter</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5444712, member: 71571"] Let's not overlook something here.... D&D is not meant to be a simulation of the medical and physiological effects of combats. It's meant to be a simulation of a narrative expression of combat. There's a huge difference. Takes movies for example. People are knocked unconscious in movies all the time. However, movies rarely explore the medical effects of this happening to them. Instead, they use unconsciousness as a narrative device to promote tension and show the vulnerability of the character. How many action movies have you seen where a character is knocked out... but they hear a voice through the black that causes them to come back and rise to the call of action? Is it realistic? No. Is this some medical procedure? No. Is it [b]entertaining narrative?[/b] You're damned right it is. In the case of a druid, there's no necessity for Heal to even represent a mundane skill. It can reflect a magical or spiritual attunement that gives them the ability to do certain effects. Who is to say that the druid couldn't represent her healing thusly: [FONT="Franklin Gothic Medium"][COLOR="Wheat"][I]Valona saw her companion Ironbeard fall to the pair of devilish orcs. She hurried towards them as she intoned a minor evocation to the spirits of the land... her body twisting into the shape of a cheetah, hoping to arrive on top. Just before the orc made ready to slice into the chest of the dwarf champion, Valona's body changed again... and a swipe with a heavy ursine arm knocked the would-be-killer off balance. Another evocation, she took a breif moment to touch Ironbeard's chest, glowing with a faint green energy, while she fought off the orcish menace, hoping to keep them away just long enough to give Ironbeard (and her orison), a chance to work. Suddenly Ironbeard woke up, his eyes open and glowing with green light... 'You saved me, Valona!' 'No time for talking, dwarf. You're just lucky I hate this orcs a little more than I hate you. Now get the hell up and fight!'[/I][/COLOR][/FONT] And yet, in game, this could be represented in the abstract by: Minor action to Beast Shape (for their MBAs) Move action to move adjacent to the dwarf fighter Standard action to make a heal check to allow second wind Free action for playful banter [/QUOTE]
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