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General Tabletop Discussion
*Pathfinder & Starfinder
Heal check in combat
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<blockquote data-quote="ravenheart" data-source="post: 5445192" data-attributes="member: 72088"><p>I agree, but I wish they could've come up with a better soultion, something like "Incapacitated". This, on the other hand doesn't necessarily carry the sensory depriving penalties that "Unconscious" would imply. There is also the issue of Helpless, which IMHO is not a very used or easily applicable condition - even existing powers imposing Helpless seem forced to me!</p><p></p><p>So maybe one could split the difference, eat up Helpless (like they did by removing dazed from dominated and immobilized from restrained) and be all the better for it? Here's what I'm suggesting:</p><p></p><p>Change <strong>all occurences</strong> of helpess into "grants combat advantage, can be subjected to a coup the grace". Change Coup the Grace to refer to the Unconscious <strong>or </strong>Incapacitated (see below) condition instead of a Helpless target. </p><p></p><p>Add the following condition:</p><p>Finally, you declare that when a character drops to 0 hp, they are "merely" incapacitated (unless it is unconscious due to some effect). You could keep some drama and/or realism going by saying that a failed death save causes a character to become unconscious until the end of his or her next turn (effectively dropping their defenses by an additional -5), and that they become (and remain) conscious when stabilized.</p><p></p><p>And now you have plausible, mechanical reason why a character can be roused by his or her ally's inspiring words (if you need such a reason). Now, I take this merely as a thought experiment, but I think I'll try it out in a game or two. Maybe someone else could too, and we could share experiences?</p><p></p><p>EDIT: Now that I think of it, this is a bit of a derail. I'll take it up int the house-rules forum.</p></blockquote><p></p>
[QUOTE="ravenheart, post: 5445192, member: 72088"] I agree, but I wish they could've come up with a better soultion, something like "Incapacitated". This, on the other hand doesn't necessarily carry the sensory depriving penalties that "Unconscious" would imply. There is also the issue of Helpless, which IMHO is not a very used or easily applicable condition - even existing powers imposing Helpless seem forced to me! So maybe one could split the difference, eat up Helpless (like they did by removing dazed from dominated and immobilized from restrained) and be all the better for it? Here's what I'm suggesting: Change [B]all occurences[/B] of helpess into "grants combat advantage, can be subjected to a coup the grace". Change Coup the Grace to refer to the Unconscious [B]or [/B]Incapacitated (see below) condition instead of a Helpless target. Add the following condition: Finally, you declare that when a character drops to 0 hp, they are "merely" incapacitated (unless it is unconscious due to some effect). You could keep some drama and/or realism going by saying that a failed death save causes a character to become unconscious until the end of his or her next turn (effectively dropping their defenses by an additional -5), and that they become (and remain) conscious when stabilized. And now you have plausible, mechanical reason why a character can be roused by his or her ally's inspiring words (if you need such a reason). Now, I take this merely as a thought experiment, but I think I'll try it out in a game or two. Maybe someone else could too, and we could share experiences? EDIT: Now that I think of it, this is a bit of a derail. I'll take it up int the house-rules forum. [/QUOTE]
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