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General Tabletop Discussion
*Pathfinder & Starfinder
Heal skill instead of Cure spells
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<blockquote data-quote="boredgremlin" data-source="post: 2229700" data-attributes="member: 31646"><p>Heres my take on the healing skill. I still have clerics i just thought that not every battlefied medic should have to be a divine spell caster and the heal skill should actually be worth spending skill pts on. Lol a side affect of this has been at least one character takes a bunch of heal skill ranks in each campaign. </p><p></p><p> Heal ( INT )</p><p> This skill is used to set broken bones, cure deseases and poisons, aid in long term, and cure damage. </p><p> Set broken bone: DC 10. Without being set a broken bone wont heal right and half of the ability damage will be permanent. </p><p> Cure desease: DC= save DC. A success here counts as a successful save. </p><p> Cure poison: DC= poison save. A successful save here halves the length of the poisons course and counts as a successful save if the recipient failed his initial save. </p><p> Long term care: DC 10. The healer can treat 1 target plus his INT bonus. Those under the healers care heal naturally at double the normal heal rate. </p><p> Cure damage: DC 15. This takes one minute. It heals one pt of damage for every 5 pts over 15 on the check per HD the target possesses. Double that amount for subdual damage. Each character can only have their HP healed in this way once per day.</p></blockquote><p></p>
[QUOTE="boredgremlin, post: 2229700, member: 31646"] Heres my take on the healing skill. I still have clerics i just thought that not every battlefied medic should have to be a divine spell caster and the heal skill should actually be worth spending skill pts on. Lol a side affect of this has been at least one character takes a bunch of heal skill ranks in each campaign. Heal ( INT ) This skill is used to set broken bones, cure deseases and poisons, aid in long term, and cure damage. Set broken bone: DC 10. Without being set a broken bone wont heal right and half of the ability damage will be permanent. Cure desease: DC= save DC. A success here counts as a successful save. Cure poison: DC= poison save. A successful save here halves the length of the poisons course and counts as a successful save if the recipient failed his initial save. Long term care: DC 10. The healer can treat 1 target plus his INT bonus. Those under the healers care heal naturally at double the normal heal rate. Cure damage: DC 15. This takes one minute. It heals one pt of damage for every 5 pts over 15 on the check per HD the target possesses. Double that amount for subdual damage. Each character can only have their HP healed in this way once per day. [/QUOTE]
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*Pathfinder & Starfinder
Heal skill instead of Cure spells
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