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General Tabletop Discussion
*Pathfinder & Starfinder
Heal Skill - Stabilize the Dying Questino
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<blockquote data-quote="Damogag" data-source="post: 5356608" data-attributes="member: 95952"><p><strong>Thanks</strong></p><p></p><p>I appreciate the thoughtful input. </p><p> </p><p>I do believe that you still need to make a death saving throw if you take damage after being stabilized. And because you did not take a short rest nor were you healed, you would start where you left off concerning the number of failed death saves you have left. </p><p style="margin-left: 20px">"Stabilize the Dying (DC 15): If the subject is dying, the subject stops making death saving throws, until it takes damage."</p> <p style="margin-left: 20px"></p><p><span style="font-size: 12px"><span style="color: #000000"><span style="font-family: 'Courier New'"><span style="color: white"><span style="font-family: 'Verdana'"><span style="font-size: 9px">I do have a problem with the reset interpretation or at least I would like to discuss it more. I'm not trying to discredit anyone's interpretation because the rules like laws can be interpreted many ways. This is my take on it: </span></span></span></span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="color: #000000"><span style="font-family: 'Courier New'"><span style="color: white"><span style="font-family: 'Verdana'"><span style="font-size: 9px">I think death saving throws reset after a short rest if you are still in a dying state (0 or lower hps). I think it resets regardless of a short rest if you are healed (above 0 hps). This is based on two things: </span></span></span></span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="color: #000000"><span style="font-family: 'Courier New'"><span style="color: white"><span style="font-family: 'Verdana'"><span style="font-size: 9px">1) Death Saving Throw rules are only relevant when a character is dying (while he or she is at 0 or lower hps) "Death Saving Throw: When an adventurer is dying..." "9 or Lower: The adventurer slips one step closer to death. If this result comes up 3 times before the adventurer takes a short or an extended rest, he or she dies."</span></span></span></span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="color: #000000"><span style="font-family: 'Courier New'"><span style="color: white"><span style="font-family: 'Verdana'"><span style="font-size: 9px">You stop making death saving throws once you are above 0 hp (healed); therefore you are no longer dying and the death saving throw rules are no longer applicable until you take damage another time that drops you to 0 or lower hps, then you go back to these death saving throw rules and start again.</span></span></span></span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="color: #000000"><span style="font-family: 'Courier New'"><span style="color: white"><span style="font-family: 'Verdana'"><span style="font-size: 9px">2) Logically, if for instance you are dying and then get fully healed why would a previous failed death saving throw matter? You are as healthy as you were when you began the encounter. If you get knocked down to 0 or lower hps again, then you are in the same position you were in (dying) as you were previously when you started rolling (up to 3) death saving throws.</span></span></span></span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="color: #000000"><span style="font-family: 'Courier New'"><span style="color: white"><span style="font-family: 'Verdana'"><span style="font-size: 9px">I think the "short rest" death saving throw reset is applicable in the following situations, maybe others:</span></span></span></span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="color: #000000"><span style="font-family: 'Courier New'"><span style="color: white"><span style="font-family: 'Verdana'"><span style="font-size: 9px">A. you have been stabilized and have not been healed, the encounter has ended, and now 5 minutes game time has expired, then if after the short rest you take more damage in your stabilized but still unhealed and unconscious state, you would start off with 3 death saving throws. Of course after 6 hours of not taking damage you would regain all of your hit points because of an extended rest, unless your party was doing funky things to your unconscious body to prevent you from resting, LOL. </span></span></span></span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="color: #000000"><span style="font-family: 'Courier New'"><span style="color: white"><span style="font-family: 'Verdana'"><span style="font-size: 9px">B. If, however, you were not stabilized (party wipe) I think you would continue to make your death saving throws and after the encounter you would still make up to 50 death saving throws before you would no longer need to make them (because short rest equals appx. 5 minutes which is equal to 50 rounds and thus 50 death saving throws or fewer if you roll a 20). </span></span></span></span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="color: #000000"><span style="font-family: 'Courier New'"><span style="color: white"><span style="font-family: 'Verdana'"><span style="font-size: 9px">FIRST AID QUESTION:</span></span></span></span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="color: #000000"><span style="font-family: 'Courier New'"><span style="color: white"><span style="font-family: 'Verdana'"><span style="font-size: 9px">Can "Granting Second Wind" be used outside of an encounter and can it be used more than once during an encounter? </span></span></span></span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="color: #000000"><span style="font-family: 'Courier New'"><span style="color: white"><span style="font-family: 'Verdana'"><span style="font-size: 9px">I would think not because it is basically a way to let an unconscious person who cannot take actions to take the equivalent of a standard action to use second wind. Second wind is an encounter power so I don't think it could be used outside of an encounter. Also, I don't think it can be used on a pc more than once during such encounter nor can more than one person Grant Second Wind to the same pc during an encounter because the player himself could have only used second wind one time during an encounter. Anyone disagree?</span></span></span></span></span></span></p><p> </p><p><span style="font-size: 12px"><span style="color: #000000"><span style="font-family: 'Courier New'"><span style="color: white"><span style="font-family: 'Verdana'"><span style="font-size: 9px">Any thoughts on these interpretations? Thanks again for your thoughtful responses.</span></span></span></span></span></span></p><p><span style="font-size: 12px"><span style="color: #000000"><span style="font-family: 'Courier New'"></span></span></span></p></blockquote><p></p>
[QUOTE="Damogag, post: 5356608, member: 95952"] [b]Thanks[/b] I appreciate the thoughtful input. I do believe that you still need to make a death saving throw if you take damage after being stabilized. And because you did not take a short rest nor were you healed, you would start where you left off concerning the number of failed death saves you have left. [INDENT]"Stabilize the Dying (DC 15): If the subject is dying, the subject stops making death saving throws, until it takes damage." [/INDENT][SIZE=3][COLOR=#000000][FONT=Courier New][COLOR=white][FONT=Verdana][SIZE=1]I do have a problem with the reset interpretation or at least I would like to discuss it more. I'm not trying to discredit anyone's interpretation because the rules like laws can be interpreted many ways. This is my take on it: [/SIZE][/FONT][/COLOR][/FONT][/COLOR][/SIZE] [SIZE=3][COLOR=#000000][FONT=Courier New][COLOR=white][FONT=Verdana][SIZE=1][/SIZE][/FONT][/COLOR][/FONT][/COLOR][/SIZE] [SIZE=3][COLOR=#000000][FONT=Courier New][COLOR=white][FONT=Verdana][SIZE=1]I think death saving throws reset after a short rest if you are still in a dying state (0 or lower hps). I think it resets regardless of a short rest if you are healed (above 0 hps). This is based on two things: [/SIZE][/FONT][/COLOR][/FONT][/COLOR][/SIZE] [SIZE=3][COLOR=#000000][FONT=Courier New][COLOR=white][FONT=Verdana][SIZE=1][/SIZE][/FONT][/COLOR][/FONT][/COLOR][/SIZE] [SIZE=3][COLOR=#000000][FONT=Courier New][COLOR=white][FONT=Verdana][SIZE=1]1) Death Saving Throw rules are only relevant when a character is dying (while he or she is at 0 or lower hps) "Death Saving Throw: When an adventurer is dying..." "9 or Lower: The adventurer slips one step closer to death. If this result comes up 3 times before the adventurer takes a short or an extended rest, he or she dies."[/SIZE][/FONT][/COLOR][/FONT][/COLOR][/SIZE] [SIZE=3][COLOR=#000000][FONT=Courier New][COLOR=white][FONT=Verdana][SIZE=1][/SIZE][/FONT][/COLOR][/FONT][/COLOR][/SIZE] [SIZE=3][COLOR=#000000][FONT=Courier New][COLOR=white][FONT=Verdana][SIZE=1]You stop making death saving throws once you are above 0 hp (healed); therefore you are no longer dying and the death saving throw rules are no longer applicable until you take damage another time that drops you to 0 or lower hps, then you go back to these death saving throw rules and start again.[/SIZE][/FONT][/COLOR][/FONT][/COLOR][/SIZE] [SIZE=3][COLOR=#000000][FONT=Courier New][COLOR=white][FONT=Verdana][SIZE=1][/SIZE][/FONT][/COLOR][/FONT][/COLOR][/SIZE] [SIZE=3][COLOR=#000000][FONT=Courier New][COLOR=white][FONT=Verdana][SIZE=1]2) Logically, if for instance you are dying and then get fully healed why would a previous failed death saving throw matter? You are as healthy as you were when you began the encounter. If you get knocked down to 0 or lower hps again, then you are in the same position you were in (dying) as you were previously when you started rolling (up to 3) death saving throws.[/SIZE][/FONT][/COLOR][/FONT][/COLOR][/SIZE] [SIZE=3][COLOR=#000000][FONT=Courier New][COLOR=white][FONT=Verdana][SIZE=1][/SIZE][/FONT][/COLOR][/FONT][/COLOR][/SIZE] [SIZE=3][COLOR=#000000][FONT=Courier New][COLOR=white][FONT=Verdana][SIZE=1]I think the "short rest" death saving throw reset is applicable in the following situations, maybe others:[/SIZE][/FONT][/COLOR][/FONT][/COLOR][/SIZE] [SIZE=3][COLOR=#000000][FONT=Courier New][COLOR=white][FONT=Verdana][SIZE=1][/SIZE][/FONT][/COLOR][/FONT][/COLOR][/SIZE] [SIZE=3][COLOR=#000000][FONT=Courier New][COLOR=white][FONT=Verdana][SIZE=1]A. you have been stabilized and have not been healed, the encounter has ended, and now 5 minutes game time has expired, then if after the short rest you take more damage in your stabilized but still unhealed and unconscious state, you would start off with 3 death saving throws. Of course after 6 hours of not taking damage you would regain all of your hit points because of an extended rest, unless your party was doing funky things to your unconscious body to prevent you from resting, LOL. [/SIZE][/FONT][/COLOR][/FONT][/COLOR][/SIZE] [SIZE=3][COLOR=#000000][FONT=Courier New][COLOR=white][FONT=Verdana][SIZE=1][/SIZE][/FONT][/COLOR][/FONT][/COLOR][/SIZE] [SIZE=3][COLOR=#000000][FONT=Courier New][COLOR=white][FONT=Verdana][SIZE=1]B. If, however, you were not stabilized (party wipe) I think you would continue to make your death saving throws and after the encounter you would still make up to 50 death saving throws before you would no longer need to make them (because short rest equals appx. 5 minutes which is equal to 50 rounds and thus 50 death saving throws or fewer if you roll a 20). [/SIZE][/FONT][/COLOR][/FONT][/COLOR][/SIZE] [SIZE=3][COLOR=#000000][FONT=Courier New][COLOR=white][FONT=Verdana][SIZE=1][/SIZE][/FONT][/COLOR][/FONT][/COLOR][/SIZE] [SIZE=3][COLOR=#000000][FONT=Courier New][COLOR=white][FONT=Verdana][SIZE=1]FIRST AID QUESTION:[/SIZE][/FONT][/COLOR][/FONT][/COLOR][/SIZE] [SIZE=3][COLOR=#000000][FONT=Courier New][COLOR=white][FONT=Verdana][SIZE=1][/SIZE][/FONT][/COLOR][/FONT][/COLOR][/SIZE] [SIZE=3][COLOR=#000000][FONT=Courier New][COLOR=white][FONT=Verdana][SIZE=1]Can "Granting Second Wind" be used outside of an encounter and can it be used more than once during an encounter? [/SIZE][/FONT][/COLOR][/FONT][/COLOR][/SIZE] [SIZE=3][COLOR=#000000][FONT=Courier New][COLOR=white][FONT=Verdana][SIZE=1][/SIZE][/FONT][/COLOR][/FONT][/COLOR][/SIZE] [SIZE=3][COLOR=#000000][FONT=Courier New][COLOR=white][FONT=Verdana][SIZE=1]I would think not because it is basically a way to let an unconscious person who cannot take actions to take the equivalent of a standard action to use second wind. Second wind is an encounter power so I don't think it could be used outside of an encounter. Also, I don't think it can be used on a pc more than once during such encounter nor can more than one person Grant Second Wind to the same pc during an encounter because the player himself could have only used second wind one time during an encounter. Anyone disagree?[/SIZE][/FONT][/COLOR][/FONT][/COLOR][/SIZE] [SIZE=3][COLOR=#000000][FONT=Courier New][COLOR=white][FONT=Verdana][SIZE=1][/SIZE][/FONT][/COLOR][/FONT][/COLOR][/SIZE] [SIZE=3][COLOR=#000000][FONT=Courier New][COLOR=white][FONT=Verdana][SIZE=1]Any thoughts on these interpretations? Thanks again for your thoughtful responses.[/SIZE][/FONT][/COLOR] [/FONT][/COLOR][/SIZE] [/QUOTE]
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