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Heal Skill
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<blockquote data-quote="Bladesinger_Boy" data-source="post: 5069547" data-attributes="member: 87403"><p><strong>Sleeping & HP recovery 1/4 + further 1/4 bonuses if...</strong></p><p></p><p>Could we spin this into some heal surges type mechanic? Healing surges really expect characters to have lower HP overall (then standard 3.x), but always entering battle at full HP and that resting for the day cures all HP.</p><p></p><p>I like the idea that, out-of-battle, characters can heal themselves.</p><p></p><p>Is it too broken as is to make characters fully heal from taking a full rest (like sleeping at night)? Sadrick, could 1/4 be the base amounst to heal at night when full resting, and another 1/4 per each of the following effects:</p><p>- successful heal check (DC 10 + Level + 5 if below 1/2 HP)</p><p>- proper bedding supplies or magical hearth effect (like Hearthful Rest spell)</p><p>- no adventuring that day (more specific restrictions: no attacking, offensive spellcasting, crafting, or doing any movement faster than a standard move. Walking around and talking to people seems fine)</p></blockquote><p></p>
[QUOTE="Bladesinger_Boy, post: 5069547, member: 87403"] [b]Sleeping & HP recovery 1/4 + further 1/4 bonuses if...[/b] Could we spin this into some heal surges type mechanic? Healing surges really expect characters to have lower HP overall (then standard 3.x), but always entering battle at full HP and that resting for the day cures all HP. I like the idea that, out-of-battle, characters can heal themselves. Is it too broken as is to make characters fully heal from taking a full rest (like sleeping at night)? Sadrick, could 1/4 be the base amounst to heal at night when full resting, and another 1/4 per each of the following effects: - successful heal check (DC 10 + Level + 5 if below 1/2 HP) - proper bedding supplies or magical hearth effect (like Hearthful Rest spell) - no adventuring that day (more specific restrictions: no attacking, offensive spellcasting, crafting, or doing any movement faster than a standard move. Walking around and talking to people seems fine) [/QUOTE]
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