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The Society of 3.5 Revisionists
Heal Skill
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<blockquote data-quote="Bladesinger_Boy" data-source="post: 5070784" data-attributes="member: 87403"><p>What if it wasn't any in-combat healing, only resting and out of combat healing? Should anyone other than the healing spellcasters be able to heal themselves?</p><p></p><p>I'm leaning towards yes, because it promotes less reliance on the cleric as healer. Maybe the Cleric, Bard, Druid should be seen as more the BATTLE Healers, while every has some ability for RESTING Healing at least themselves.</p><p></p><p>Part of what I like about healing surge type mechanics is lower HP overall, but more frequent and distributed healing access. The assumption of healing as a more finite, less renewable resource creates this grey area where PCs may or may not enter combat at full HP... but for mid to high level PCs, the answer is certainly "Yes, full HP". Full HP is too much. Having PCs go through more up and down HP flux is more dramatic.</p><p></p><p>Maybe I'm reverse engineering the demand for healing surges (or special heal checks or whatever) out of the need to reduce full HP totals but still allow PCs to not die. I also don't like pidgeon-holing classes into one possible role and more healing among various party members promotes that.</p></blockquote><p></p>
[QUOTE="Bladesinger_Boy, post: 5070784, member: 87403"] What if it wasn't any in-combat healing, only resting and out of combat healing? Should anyone other than the healing spellcasters be able to heal themselves? I'm leaning towards yes, because it promotes less reliance on the cleric as healer. Maybe the Cleric, Bard, Druid should be seen as more the BATTLE Healers, while every has some ability for RESTING Healing at least themselves. Part of what I like about healing surge type mechanics is lower HP overall, but more frequent and distributed healing access. The assumption of healing as a more finite, less renewable resource creates this grey area where PCs may or may not enter combat at full HP... but for mid to high level PCs, the answer is certainly "Yes, full HP". Full HP is too much. Having PCs go through more up and down HP flux is more dramatic. Maybe I'm reverse engineering the demand for healing surges (or special heal checks or whatever) out of the need to reduce full HP totals but still allow PCs to not die. I also don't like pidgeon-holing classes into one possible role and more healing among various party members promotes that. [/QUOTE]
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