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*Pathfinder & Starfinder
Healer Core Class
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<blockquote data-quote="Bihor" data-source="post: 1871409" data-attributes="member: 5079"><p>The general idea is good, even better than the one with the unicorn, but if you want a player to play it you need to make him a better healer, because this class is more a NPC class than a PC one. And he would not go adventuring because is healing power are more usefull when the group is resting, </p><p></p><p> </p><p>he is in the hit point busnis. You give him a good fort save, Immune Poison and dease, and can't whitstand a good beating. If he is to go in a fight to heal a down fellow the only spell hes gonna use is Sanctuary. </p><p>he should have at least a d8 or even a d10 if you ant to make the Share Health usefull. I like the share health but without more hit points it become a tone down lay hands.</p><p></p><p> </p><p>You didn't forgot write what this is.</p><p></p><p> </p><p></p><p>I like the code, but you may add them and there friends, and something about is friends not attaking first.</p><p></p><p> </p><p></p><p>A paladin as this ability a 1st and he is not a good healer</p><p></p><p> </p><p></p><p>A fighter at 12 level will often recive 60 hit point in the first round of combat.</p><p>It is a good idea but this should not be is first healing technic for a healer, he will be usefull in the second round of the first combat of the day and look at the other players the rest of the day. </p><p></p><p> </p><p></p><p>You should make the lower cost to XP too because making potion for this class already cost 4 times more than a normal cleric. If you follow the rules in the DM guide </p><p></p><p> </p><p>realy good skill</p><p></p><p> </p><p></p><p>Good idea but there's only one skill the character as a class skill he gonna suck even with the bonus. </p><p></p><p>It's a good selection of spell, there's something bothering me but I don't know what it is. I think it would be better if they where spell-like ability, gainig them gradualy with a use/day, maybe.</p></blockquote><p></p>
[QUOTE="Bihor, post: 1871409, member: 5079"] The general idea is good, even better than the one with the unicorn, but if you want a player to play it you need to make him a better healer, because this class is more a NPC class than a PC one. And he would not go adventuring because is healing power are more usefull when the group is resting, he is in the hit point busnis. You give him a good fort save, Immune Poison and dease, and can't whitstand a good beating. If he is to go in a fight to heal a down fellow the only spell hes gonna use is Sanctuary. he should have at least a d8 or even a d10 if you ant to make the Share Health usefull. I like the share health but without more hit points it become a tone down lay hands. You didn't forgot write what this is. I like the code, but you may add them and there friends, and something about is friends not attaking first. A paladin as this ability a 1st and he is not a good healer A fighter at 12 level will often recive 60 hit point in the first round of combat. It is a good idea but this should not be is first healing technic for a healer, he will be usefull in the second round of the first combat of the day and look at the other players the rest of the day. You should make the lower cost to XP too because making potion for this class already cost 4 times more than a normal cleric. If you follow the rules in the DM guide realy good skill Good idea but there's only one skill the character as a class skill he gonna suck even with the bonus. It's a good selection of spell, there's something bothering me but I don't know what it is. I think it would be better if they where spell-like ability, gainig them gradualy with a use/day, maybe. [/QUOTE]
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