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*Dungeons & Dragons
Healer feat
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<blockquote data-quote="ScaleyBob" data-source="post: 7140407" data-attributes="member: 6852514"><p>Given the number of things PCs can do in a 6 second turn - move 30 feet, get out a weapon, attack multiple times, reload multiple times, and then be able to cast a spell, being able to stuff some bandages in a wound, and yell at someone to get up doesn't seem that bad.</p><p></p><p>The thing with the the Healer feat, is that it costs a feat. PCs don't really get that many, and having one that heals a few HP once a day really isn't particularly game or immersion breaking. If it's really a problem, then make so it can only be done during a Short Rest.</p><p></p><p>Have you seen footage of Combat Medics in action? Those guys can do a lot to get someone back on their feet incredibly quickly. You've got to when the bullets are flying.</p></blockquote><p></p>
[QUOTE="ScaleyBob, post: 7140407, member: 6852514"] Given the number of things PCs can do in a 6 second turn - move 30 feet, get out a weapon, attack multiple times, reload multiple times, and then be able to cast a spell, being able to stuff some bandages in a wound, and yell at someone to get up doesn't seem that bad. The thing with the the Healer feat, is that it costs a feat. PCs don't really get that many, and having one that heals a few HP once a day really isn't particularly game or immersion breaking. If it's really a problem, then make so it can only be done during a Short Rest. Have you seen footage of Combat Medics in action? Those guys can do a lot to get someone back on their feet incredibly quickly. You've got to when the bullets are flying. [/QUOTE]
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Healer feat
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