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*Dungeons & Dragons
Healer Feat
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<blockquote data-quote="Amrûnril" data-source="post: 8756463" data-attributes="member: 6841183"><p>The Character Origins playtest reworks the Healer feat from one oriented exclusively towards nonmagical healing into one that also benefits healing spells. I think that this is a mistake and that the game would be better served by having separate feats focused on these two goals.</p><p></p><p>While the playtest feat retains a nonmagical healing function, it requires the target to expend a hit die to receive this healing. This seems like a significant nerf to the feat in its nonmagical role: while it will still be useful in a single battle, the expectation in a longer adventuring day would be that the characters will be expending all of their hit dice anyway. Sacrificing a large part of the feat's nonmagical power for a buff to healing spells will make the it much less attractive to players who want to create nonmagical healers, an interesting niche that has very little support outside this feat.</p><p></p><p>The reason stated for this change in the developer interview was that having a feat called Healer that wasn't useful for magical healers was unintuitive. I don't find this reasoning compelling, though. First of all, there's no reason that nonmagical healing is a bad option for a spellcaster to have: spell slots are a limited resource after all. Even if the name was problematic, though, the obvious solution would be to change the name, not to take away the feat's unique focus.</p></blockquote><p></p>
[QUOTE="Amrûnril, post: 8756463, member: 6841183"] The Character Origins playtest reworks the Healer feat from one oriented exclusively towards nonmagical healing into one that also benefits healing spells. I think that this is a mistake and that the game would be better served by having separate feats focused on these two goals. While the playtest feat retains a nonmagical healing function, it requires the target to expend a hit die to receive this healing. This seems like a significant nerf to the feat in its nonmagical role: while it will still be useful in a single battle, the expectation in a longer adventuring day would be that the characters will be expending all of their hit dice anyway. Sacrificing a large part of the feat's nonmagical power for a buff to healing spells will make the it much less attractive to players who want to create nonmagical healers, an interesting niche that has very little support outside this feat. The reason stated for this change in the developer interview was that having a feat called Healer that wasn't useful for magical healers was unintuitive. I don't find this reasoning compelling, though. First of all, there's no reason that nonmagical healing is a bad option for a spellcaster to have: spell slots are a limited resource after all. Even if the name was problematic, though, the obvious solution would be to change the name, not to take away the feat's unique focus. [/QUOTE]
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