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*Dungeons & Dragons
Healer Feat
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<blockquote data-quote="UngeheuerLich" data-source="post: 8757370" data-attributes="member: 59057"><p>depending on your character: eldritch blast, shield, shillelagh.</p><p>It otherwise increases versality, not raw power. </p><p>I value versality high. So I like magic initiate. </p><p>Healer feat now allows you to patch up someone in mere seconds, even if you use all HD. Also sounds like increased versality. The power level has to be finetuned. </p><p></p><p></p><p></p><p>No. Never mentioned 3.X*</p><p>I see, you are probably in edition warring mode so everything has to come down to 3.X vs 4e?</p><p></p><p>I said at level 3, you can heal 3 times per day for about 1/3 of their health. </p><p></p><p>Example: barbarian, con 14.</p><p></p><p>HP: 14 + 9 + 9 = 32</p><p>HD: d12(+2) x 3</p><p></p><p>Use of the healer feat is d12 + 2, average 8.5, with reroll a bit higher. So a bit more than 1/4 HP</p><p>I assumed con is included in the hit die, so I assumed 10.5 HP healed. Which is relative closw to 1/3 hp</p><p></p><p></p><p></p><p></p><p>It is in the spirit of the warlord, as inspiring word uses the healing surge of the receipient.</p><p>Last time I checked, healing surges were also per day...</p><p></p><p>*I can see, how you read level 3 5e character as 3.5e character. Although that makes no sense in that context, as healer feat and hit dice/healing surges were no thing in 3.5.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 8757370, member: 59057"] depending on your character: eldritch blast, shield, shillelagh. It otherwise increases versality, not raw power. I value versality high. So I like magic initiate. Healer feat now allows you to patch up someone in mere seconds, even if you use all HD. Also sounds like increased versality. The power level has to be finetuned. No. Never mentioned 3.X* I see, you are probably in edition warring mode so everything has to come down to 3.X vs 4e? I said at level 3, you can heal 3 times per day for about 1/3 of their health. Example: barbarian, con 14. HP: 14 + 9 + 9 = 32 HD: d12(+2) x 3 Use of the healer feat is d12 + 2, average 8.5, with reroll a bit higher. So a bit more than 1/4 HP I assumed con is included in the hit die, so I assumed 10.5 HP healed. Which is relative closw to 1/3 hp It is in the spirit of the warlord, as inspiring word uses the healing surge of the receipient. Last time I checked, healing surges were also per day... *I can see, how you read level 3 5e character as 3.5e character. Although that makes no sense in that context, as healer feat and hit dice/healing surges were no thing in 3.5. [/QUOTE]
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