Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Healer (from MHB): Is this a good class?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 2978069" data-attributes="member: 40177"><p>I *really* liked the art for the healer... I think it's the best class art I've seen yet, hands down.</p><p></p><p>As for the class itself...</p><p></p><p>I think the "girlfriend" analogy is a pretty good one, and the class does seem to be marketed that way (unicorn being the obvious example). I would have liked to see the class have something else instead - there are far too many classes that grant some sort of special animal/mount that it's getting old.</p><p></p><p>I also would have loved to have seen a class that heals without casting spells. I think a healing class with no spells would have been a lot more interesting than something that really has the cleric's spell list with a lot dropped out. As an example, the dragon shaman is almost a cleric replacement, and he gets no spells whatsoever... doing something similar with the healer would have been great.</p><p></p><p>I also think the healer's ability to regenerate limbs for characters is neat, but outside of the scope of the D&D rules. I don't know about you, but we didn't have too many characters losing limbs, and, to the best of my knowledge, there isn't a whole lot in the rules that could cause a character to lose a limb (except for vorpal weapons, but a head isn't really a "limb", y'know?). So, it seems silly to allow a character to fix a problem that isn't ever really a problem addressed in the rules.</p><p></p><p>As in, if you play the game by the rules, it's highly unlikely your character will lose a limb in combat. Because of this, it's highly unlikely that a healer will ever use the restore limb ability. But, whatever.</p><p></p><p>If you were to try and play a healer in my campaign, I'd probably refer you to a cleric with the healing domain... but that's because I play in smaller groups where the highly-specialized nature of the healer would be detrimental to the group as a whole. If I were running a larger party (say, six or seven players with henchmen), then I'd be all for a player running a healer. Even then, I'd allow the healer a speed boost (to better move about the battlefield), a choice of animal companions, and maybe an expanded spell list.</p></blockquote><p></p>
[QUOTE="Wik, post: 2978069, member: 40177"] I *really* liked the art for the healer... I think it's the best class art I've seen yet, hands down. As for the class itself... I think the "girlfriend" analogy is a pretty good one, and the class does seem to be marketed that way (unicorn being the obvious example). I would have liked to see the class have something else instead - there are far too many classes that grant some sort of special animal/mount that it's getting old. I also would have loved to have seen a class that heals without casting spells. I think a healing class with no spells would have been a lot more interesting than something that really has the cleric's spell list with a lot dropped out. As an example, the dragon shaman is almost a cleric replacement, and he gets no spells whatsoever... doing something similar with the healer would have been great. I also think the healer's ability to regenerate limbs for characters is neat, but outside of the scope of the D&D rules. I don't know about you, but we didn't have too many characters losing limbs, and, to the best of my knowledge, there isn't a whole lot in the rules that could cause a character to lose a limb (except for vorpal weapons, but a head isn't really a "limb", y'know?). So, it seems silly to allow a character to fix a problem that isn't ever really a problem addressed in the rules. As in, if you play the game by the rules, it's highly unlikely your character will lose a limb in combat. Because of this, it's highly unlikely that a healer will ever use the restore limb ability. But, whatever. If you were to try and play a healer in my campaign, I'd probably refer you to a cleric with the healing domain... but that's because I play in smaller groups where the highly-specialized nature of the healer would be detrimental to the group as a whole. If I were running a larger party (say, six or seven players with henchmen), then I'd be all for a player running a healer. Even then, I'd allow the healer a speed boost (to better move about the battlefield), a choice of animal companions, and maybe an expanded spell list. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Healer (from MHB): Is this a good class?
Top