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*TTRPGs General
Healer/Medic Class Combo?
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<blockquote data-quote="Coach K" data-source="post: 2331312" data-attributes="member: 33237"><p><strong>Healer/Scout/Combat Medic</strong></p><p></p><p>My wife liked the combination of healer/scout/combat medic/(unknown yet). She is the only divine caster in our mixed party. Because healers may heal and not provoke AoO, she takes advantage of being able to move around the battlefield and either 1) Heal or 2) Skirmish. The enemies never seem to know what she'll do in these situations. At first level (Human), I remember her feats were: Augment Healing and Combat Casting, both of which proved very helpful at low level. She took Healer 1 (4 skill points x 4) over Scout 1 (8 skill points x4) so she could advance Concentration and Spellcraft to five ranks in anticipation of the Magic of the Land (Races/Wild) feat at 3rd level. Knowledge (nature) is a class skill for both healer and scout. She placed Charisma and Dexterity as prime categories, but doubts she'll invest in casting ninth-level spells (Wisdom 14). Dodge (prerequiste of the Combat Medic PrC) is helpful, but my wife's character especially likes the Mage Slayer feat as a skirmisher. Thoughts? I could post her build once I return home (at university).</p></blockquote><p></p>
[QUOTE="Coach K, post: 2331312, member: 33237"] [b]Healer/Scout/Combat Medic[/b] My wife liked the combination of healer/scout/combat medic/(unknown yet). She is the only divine caster in our mixed party. Because healers may heal and not provoke AoO, she takes advantage of being able to move around the battlefield and either 1) Heal or 2) Skirmish. The enemies never seem to know what she'll do in these situations. At first level (Human), I remember her feats were: Augment Healing and Combat Casting, both of which proved very helpful at low level. She took Healer 1 (4 skill points x 4) over Scout 1 (8 skill points x4) so she could advance Concentration and Spellcraft to five ranks in anticipation of the Magic of the Land (Races/Wild) feat at 3rd level. Knowledge (nature) is a class skill for both healer and scout. She placed Charisma and Dexterity as prime categories, but doubts she'll invest in casting ninth-level spells (Wisdom 14). Dodge (prerequiste of the Combat Medic PrC) is helpful, but my wife's character especially likes the Mage Slayer feat as a skirmisher. Thoughts? I could post her build once I return home (at university). [/QUOTE]
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Healer/Medic Class Combo?
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